Seal/abstract/virtual everything (#6739)
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@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.Radio.EntitySystems
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{
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[UsedImplicitly]
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public class ListeningSystem : EntitySystem
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public sealed class ListeningSystem : EntitySystem
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{
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public void PingListeners(EntityUid source, string message)
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{
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@@ -7,7 +7,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.Radio.EntitySystems
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{
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[UsedImplicitly]
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public class RadioSystem : EntitySystem
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public sealed class RadioSystem : EntitySystem
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{
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private readonly List<string> _messages = new();
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