Seal/abstract/virtual everything (#6739)

This commit is contained in:
mirrorcult
2022-02-16 00:23:23 -07:00
committed by GitHub
parent 4dfcacb86a
commit ec4d4688c7
1771 changed files with 2216 additions and 2164 deletions

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@@ -6,7 +6,7 @@ using Robust.Shared.IoC;
namespace Content.Server.Speech
{
public class AccentSystem : EntitySystem
public sealed class AccentSystem : EntitySystem
{
[Dependency] private readonly IChatManager _chatManager = default!;
@@ -27,7 +27,7 @@ namespace Content.Server.Speech
}
}
public class AccentGetEvent : EntityEventArgs
public sealed class AccentGetEvent : EntityEventArgs
{
/// <summary>
/// The entity to apply the accent to.

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@@ -8,7 +8,7 @@ namespace Content.Server.Speech.Components;
/// Applies accent to user while they wear entity as a clothing.
/// </summary>
[RegisterComponent]
public class AddAccentClothingComponent : Component
public sealed class AddAccentClothingComponent : Component
{
/// <summary>
/// Component name for accent that will be applied.

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@@ -3,7 +3,7 @@
namespace Content.Server.Speech.Components
{
[RegisterComponent]
public class BackwardsAccentComponent : Component
public sealed class BackwardsAccentComponent : Component
{
}
}

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@@ -3,7 +3,7 @@
namespace Content.Server.Speech.Components
{
[RegisterComponent]
public class OwOAccentComponent : Component
public sealed class OwOAccentComponent : Component
{
}
}

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@@ -21,7 +21,7 @@ namespace Content.Server.Speech.Components
/// Replaces any spoken sentences with a random word.
/// </summary>
[RegisterComponent]
public class ReplacementAccentComponent : Component
public sealed class ReplacementAccentComponent : Component
{
[DataField("accent", customTypeSerializer: typeof(PrototypeIdSerializer<ReplacementAccentPrototype>), required: true)]
public string Accent = default!;

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@@ -3,7 +3,7 @@
namespace Content.Server.Speech.Components
{
[RegisterComponent]
public class SpanishAccentComponent : Component
public sealed class SpanishAccentComponent : Component
{
}
}

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@@ -3,7 +3,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.Speech.Components
{
[RegisterComponent]
public class StutteringAccentComponent : Component
public sealed class StutteringAccentComponent : Component
{
}
}

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@@ -6,7 +6,7 @@ using Robust.Shared.IoC;
namespace Content.Server.Speech.EntitySystems;
public class AddAccentClothingSystem : EntitySystem
public sealed class AddAccentClothingSystem : EntitySystem
{
[Dependency] private readonly IComponentFactory _componentFactory = default!;

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@@ -4,7 +4,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.Speech.EntitySystems
{
public class BackwardsAccentSystem : EntitySystem
public sealed class BackwardsAccentSystem : EntitySystem
{
public override void Initialize()
{

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@@ -6,7 +6,7 @@ using Robust.Shared.Random;
namespace Content.Server.Speech.EntitySystems
{
public class OwOAccentSystem : EntitySystem
public sealed class OwOAccentSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;

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@@ -10,7 +10,7 @@ namespace Content.Server.Speech.EntitySystems
/// <summary>
/// Replaces any spoken sentences with a random word.
/// </summary>
public class ReplacementAccentSystem : EntitySystem
public sealed class ReplacementAccentSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;

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@@ -3,7 +3,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.Speech.EntitySystems
{
public class SpanishAccentSystem : EntitySystem
public sealed class SpanishAccentSystem : EntitySystem
{
public override void Initialize()
{

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@@ -10,7 +10,7 @@ using Robust.Shared.Random;
namespace Content.Server.Speech.EntitySystems
{
public class StutteringSystem : SharedStutteringSystem
public sealed class StutteringSystem : SharedStutteringSystem
{
[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;