Seal/abstract/virtual everything (#6739)
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@@ -6,7 +6,7 @@ using Robust.Shared.IoC;
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namespace Content.Server.Speech.EntitySystems;
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public class AddAccentClothingSystem : EntitySystem
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public sealed class AddAccentClothingSystem : EntitySystem
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{
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[Dependency] private readonly IComponentFactory _componentFactory = default!;
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@@ -4,7 +4,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.Speech.EntitySystems
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{
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public class BackwardsAccentSystem : EntitySystem
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public sealed class BackwardsAccentSystem : EntitySystem
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{
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public override void Initialize()
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{
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@@ -6,7 +6,7 @@ using Robust.Shared.Random;
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namespace Content.Server.Speech.EntitySystems
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{
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public class OwOAccentSystem : EntitySystem
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public sealed class OwOAccentSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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@@ -10,7 +10,7 @@ namespace Content.Server.Speech.EntitySystems
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/// <summary>
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/// Replaces any spoken sentences with a random word.
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/// </summary>
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public class ReplacementAccentSystem : EntitySystem
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public sealed class ReplacementAccentSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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@@ -3,7 +3,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.Speech.EntitySystems
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{
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public class SpanishAccentSystem : EntitySystem
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public sealed class SpanishAccentSystem : EntitySystem
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{
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public override void Initialize()
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{
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@@ -10,7 +10,7 @@ using Robust.Shared.Random;
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namespace Content.Server.Speech.EntitySystems
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{
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public class StutteringSystem : SharedStutteringSystem
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public sealed class StutteringSystem : SharedStutteringSystem
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{
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[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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