Seal/abstract/virtual everything (#6739)
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@@ -7,7 +7,7 @@ using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Wieldable.Components
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{
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[RegisterComponent, Friend(typeof(WieldableSystem))]
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public class IncreaseDamageOnWieldComponent : Component
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public sealed class IncreaseDamageOnWieldComponent : Component
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{
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[DataField("modifiers", required: true)]
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public DamageModifierSet Modifiers = default!;
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@@ -9,7 +9,7 @@ namespace Content.Server.Wieldable.Components
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/// Used for objects that can be wielded in two or more hands,
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/// </summary>
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[RegisterComponent, Friend(typeof(WieldableSystem))]
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public class WieldableComponent : Component
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public sealed class WieldableComponent : Component
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{
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[DataField("wieldSound")]
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public SoundSpecifier? WieldSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
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