Seal/abstract/virtual everything (#6739)
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@@ -9,7 +9,7 @@ namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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/// Spawn a random gas with random temperature when artifact activated.
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/// </summary>
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[RegisterComponent]
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public class GasArtifactComponent : Component
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public sealed class GasArtifactComponent : Component
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{
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public override string Name => "GasArtifact";
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@@ -10,7 +10,7 @@ namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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/// Spawn RadiationPulse when artifact activated.
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/// </summary>
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[RegisterComponent]
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public class RadiateArtifactComponent : Component
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public sealed class RadiateArtifactComponent : Component
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{
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public override string Name => "RadiateArtifact";
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@@ -13,7 +13,7 @@ namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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/// It could be an angry mob or some random item.
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/// </summary>
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[RegisterComponent]
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public class SpawnArtifactComponent : Component
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public sealed class SpawnArtifactComponent : Component
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{
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[DataField("random")]
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public bool RandomPrototype = true;
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@@ -9,7 +9,7 @@ namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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/// Thoughts are shown as popups and unique for each player.
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/// </summary>
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[RegisterComponent]
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public class TelepathicArtifactComponent : Component
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public sealed class TelepathicArtifactComponent : Component
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{
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/// <summary>
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/// Loc string ids of telepathic messages.
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@@ -8,7 +8,7 @@ namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
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/// Change atmospherics temperature until it reach target.
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/// </summary>
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[RegisterComponent]
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public class TemperatureArtifactComponent : Component
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public sealed class TemperatureArtifactComponent : Component
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{
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public override string Name => "TemperatureArtifact";
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