Seal/abstract/virtual everything (#6739)
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@@ -8,7 +8,7 @@ using Robust.Shared.Random;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
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public class GasArtifactSystem : EntitySystem
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public sealed class GasArtifactSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
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public class RadiateArtifactSystem : EntitySystem
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public sealed class RadiateArtifactSystem : EntitySystem
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{
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public override void Initialize()
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{
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@@ -9,7 +9,7 @@ using Robust.Shared.Random;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
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public class SpawnArtifactSystem : EntitySystem
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public sealed class SpawnArtifactSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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@@ -10,7 +10,7 @@ using Robust.Shared.Random;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
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public class TelepathicArtifactSystem : EntitySystem
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public sealed class TelepathicArtifactSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IEntityLookup _lookup = default!;
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@@ -7,7 +7,7 @@ using Robust.Shared.IoC;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
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public class TemperatureArtifactSystem : EntitySystem
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public sealed class TemperatureArtifactSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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