Seal/abstract/virtual everything (#6739)
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@@ -8,7 +8,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Administration;
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[Serializable, NetSerializable]
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public class AdminLogsEuiState : EuiStateBase
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public sealed class AdminLogsEuiState : EuiStateBase
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{
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public AdminLogsEuiState(int roundId, Dictionary<Guid, string> players)
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{
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@@ -8,7 +8,7 @@ using Content.Shared.Chemistry.Components;
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namespace Content.Shared.Administration
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{
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[Serializable, NetSerializable]
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public class EditSolutionsEuiState : EuiStateBase
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public sealed class EditSolutionsEuiState : EuiStateBase
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{
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public readonly EntityUid Target;
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public readonly Dictionary<string, Solution>? Solutions;
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@@ -6,7 +6,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Administration.Events
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{
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[Serializable, NetSerializable]
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public class FullPlayerListEvent : EntityEventArgs
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public sealed class FullPlayerListEvent : EntityEventArgs
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{
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public List<PlayerInfo> PlayersInfo = new();
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}
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@@ -5,7 +5,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Administration.Events
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{
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[NetSerializable, Serializable]
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public class PlayerInfoChangedEvent : EntityEventArgs
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public sealed class PlayerInfoChangedEvent : EntityEventArgs
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{
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public PlayerInfo? PlayerInfo;
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}
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@@ -3,7 +3,7 @@ using Robust.Shared.Network;
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namespace Content.Shared.Administration;
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public class GamePrototypeLoadMessage : NetMessage
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public sealed class GamePrototypeLoadMessage : NetMessage
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{
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public override MsgGroups MsgGroup => MsgGroups.String;
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@@ -6,7 +6,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Shared.Administration
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{
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[Serializable, NetSerializable]
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public class SetOutfitEuiState : EuiStateBase
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public sealed class SetOutfitEuiState : EuiStateBase
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{
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public EntityUid TargetEntityId;
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}
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