Seal/abstract/virtual everything (#6739)

This commit is contained in:
mirrorcult
2022-02-16 00:23:23 -07:00
committed by GitHub
parent 4dfcacb86a
commit ec4d4688c7
1771 changed files with 2216 additions and 2164 deletions

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@@ -25,7 +25,7 @@ namespace Content.Shared.Damage
[RegisterComponent]
[NetworkedComponent()]
[Friend(typeof(DamageableSystem))]
public class DamageableComponent : Component, IRadiationAct, IExAct
public sealed class DamageableComponent : Component, IRadiationAct, IExAct
{
/// <summary>
/// This <see cref="DamageContainerPrototype"/> specifies what damage types are supported by this component.
@@ -116,7 +116,7 @@ namespace Content.Shared.Damage
}
[Serializable, NetSerializable]
public class DamageableComponentState : ComponentState
public sealed class DamageableComponentState : ComponentState
{
public readonly Dictionary<string, FixedPoint2> DamageDict;
public readonly string? ModifierSetId;

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@@ -9,7 +9,7 @@ namespace Content.Shared.Damage.Components
// TODO It'd be nice if this could be a destructible threshold, but on the other hand,
// that doesn't really work with events at all, and
[RegisterComponent, NetworkedComponent]
public class SlowOnDamageComponent : Component
public sealed class SlowOnDamageComponent : Component
{
/// <summary>
/// Damage -> movespeed dictionary. This is -damage-, not -health-.

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@@ -15,6 +15,7 @@ namespace Content.Shared.Damage
/// </summary>
[DataDefinition]
[Serializable, NetSerializable]
[Virtual]
public class DamageModifierSet
{
[DataField("coefficients", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<float, DamageTypePrototype>))]

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@@ -22,7 +22,7 @@ namespace Content.Shared.Damage
/// functions to apply resistance sets and supports basic math operations to modify this dictionary.
/// </remarks>
[DataDefinition]
public class DamageSpecifier : IEquatable<DamageSpecifier>
public sealed class DamageSpecifier : IEquatable<DamageSpecifier>
{
[JsonPropertyName("types")]
[DataField("types", customTypeSerializer: typeof(PrototypeIdDictionarySerializer<FixedPoint2, DamageTypePrototype>))]

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@@ -14,7 +14,7 @@ namespace Content.Shared.Damage
}
[Serializable, NetSerializable]
public class DamageVisualizerGroupData : ICloneable
public sealed class DamageVisualizerGroupData : ICloneable
{
public List<string> GroupList;

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@@ -18,7 +18,7 @@ namespace Content.Shared.Damage.Prototypes
/// </remarks>
[Prototype("damageContainer")]
[Serializable, NetSerializable]
public class DamageContainerPrototype : IPrototype
public sealed class DamageContainerPrototype : IPrototype
{
[ViewVariables]
[DataField("id", required: true)]

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@@ -16,7 +16,7 @@ namespace Content.Shared.Damage.Prototypes
/// </remarks>
[Prototype("damageGroup")]
[Serializable, NetSerializable]
public class DamageGroupPrototype : IPrototype
public sealed class DamageGroupPrototype : IPrototype
{
[DataField("id", required: true)] public string ID { get; } = default!;

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@@ -16,7 +16,7 @@ namespace Content.Shared.Damage.Prototypes
/// just want normal data to be deserialized.
/// </remarks>
[Prototype("damageModifierSet")]
public class DamageModifierSetPrototype : DamageModifierSet, IPrototype
public sealed class DamageModifierSetPrototype : DamageModifierSet, IPrototype
{
[ViewVariables]
[DataField("id", required: true)]

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@@ -6,11 +6,11 @@ using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Damage.Prototypes
{
/// <summary>
/// A single damage type. These types are grouped together in <see cref="DamageGroupPrototype"/>s.
/// A single damage type. These types are grouped together in <see cref="DamageGroupPrototype"/>s.
/// </summary>
[Prototype("damageType")]
[Serializable, NetSerializable]
public class DamageTypePrototype : IPrototype
public sealed class DamageTypePrototype : IPrototype
{
[DataField("id", required: true)]
public string ID { get; } = default!;

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@@ -7,7 +7,7 @@ namespace Content.Shared.Damage.Prototypes;
/// Prototype for examinable damage messages.
/// </summary>
[Prototype("examinableDamage")]
public class ExaminableDamagePrototype : IPrototype
public sealed class ExaminableDamagePrototype : IPrototype
{
[DataField("id", required: true)]
public string ID { get; } = default!;

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@@ -10,7 +10,7 @@ using Robust.Shared.Prototypes;
namespace Content.Shared.Damage
{
public class DamageableSystem : EntitySystem
public sealed class DamageableSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
@@ -220,7 +220,7 @@ namespace Content.Shared.Damage
///
/// For example, armor.
/// </summary>
public class DamageModifyEvent : EntityEventArgs, IInventoryRelayEvent
public sealed class DamageModifyEvent : EntityEventArgs, IInventoryRelayEvent
{
// Whenever locational damage is a thing, this should just check only that bit of armour.
public SlotFlags TargetSlots { get; } = ~SlotFlags.POCKET;
@@ -233,7 +233,7 @@ namespace Content.Shared.Damage
}
}
public class DamageChangedEvent : EntityEventArgs
public sealed class DamageChangedEvent : EntityEventArgs
{
/// <summary>
/// This is the component whose damage was changed.

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@@ -7,7 +7,7 @@ using Robust.Shared.IoC;
namespace Content.Shared.Damage
{
public class SlowOnDamageSystem : EntitySystem
public sealed class SlowOnDamageSystem : EntitySystem
{
[Dependency] private readonly MovementSpeedModifierSystem _movementSpeedModifierSystem = default!;