Seal/abstract/virtual everything (#6739)
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@@ -3,7 +3,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Shared.Electrocution
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{
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public class ElectrocutionAttemptEvent : CancellableEntityEventArgs, IInventoryRelayEvent
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public sealed class ElectrocutionAttemptEvent : CancellableEntityEventArgs, IInventoryRelayEvent
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{
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public SlotFlags TargetSlots { get; } = ~SlotFlags.POCKET;
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@@ -19,7 +19,7 @@ namespace Content.Shared.Electrocution
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}
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}
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public class ElectrocutedEvent : EntityEventArgs
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public sealed class ElectrocutedEvent : EntityEventArgs
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{
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public readonly EntityUid TargetUid;
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public readonly EntityUid? SourceUid;
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