Seal/abstract/virtual everything (#6739)
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@@ -17,17 +17,17 @@ namespace Content.Shared.GameTicking
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}
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[Serializable, NetSerializable]
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public class TickerJoinLobbyEvent : EntityEventArgs
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public sealed class TickerJoinLobbyEvent : EntityEventArgs
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{
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}
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[Serializable, NetSerializable]
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public class TickerJoinGameEvent : EntityEventArgs
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public sealed class TickerJoinGameEvent : EntityEventArgs
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{
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}
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[Serializable, NetSerializable]
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public class TickerLateJoinStatusEvent : EntityEventArgs
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public sealed class TickerLateJoinStatusEvent : EntityEventArgs
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{
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// TODO: Make this a replicated CVar, honestly.
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public bool Disallowed { get; }
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@@ -40,7 +40,7 @@ namespace Content.Shared.GameTicking
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[Serializable, NetSerializable]
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public class TickerLobbyStatusEvent : EntityEventArgs
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public sealed class TickerLobbyStatusEvent : EntityEventArgs
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{
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public bool IsRoundStarted { get; }
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public string? LobbySong { get; }
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@@ -60,7 +60,7 @@ namespace Content.Shared.GameTicking
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}
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[Serializable, NetSerializable]
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public class TickerLobbyInfoEvent : EntityEventArgs
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public sealed class TickerLobbyInfoEvent : EntityEventArgs
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{
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public string TextBlob { get; }
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@@ -71,7 +71,7 @@ namespace Content.Shared.GameTicking
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}
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[Serializable, NetSerializable]
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public class TickerLobbyCountdownEvent : EntityEventArgs
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public sealed class TickerLobbyCountdownEvent : EntityEventArgs
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{
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/// <summary>
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/// The game time that the game will start at.
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@@ -91,7 +91,7 @@ namespace Content.Shared.GameTicking
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}
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[Serializable, NetSerializable]
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public class TickerLobbyReadyEvent : EntityEventArgs
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public sealed class TickerLobbyReadyEvent : EntityEventArgs
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{
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/// <summary>
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/// The Status of the Player in the lobby (ready, observer, ...)
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@@ -105,7 +105,7 @@ namespace Content.Shared.GameTicking
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}
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[Serializable, NetSerializable]
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public class TickerJobsAvailableEvent : EntityEventArgs
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public sealed class TickerJobsAvailableEvent : EntityEventArgs
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{
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/// <summary>
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/// The Status of the Player in the lobby (ready, observer, ...)
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@@ -121,7 +121,7 @@ namespace Content.Shared.GameTicking
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}
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[Serializable, NetSerializable]
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public class RoundEndMessageEvent : EntityEventArgs
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public sealed class RoundEndMessageEvent : EntityEventArgs
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{
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[Serializable, NetSerializable]
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public struct RoundEndPlayerInfo
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