Seal/abstract/virtual everything (#6739)
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@@ -34,7 +34,7 @@ public sealed class RgbLightControllerComponent : Robust.Shared.GameObjects.Comp
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}
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[Serializable, NetSerializable]
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public class RgbLightControllerState : ComponentState
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public sealed class RgbLightControllerState : ComponentState
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{
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public readonly float CycleRate;
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public readonly List<int>? Layers;
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@@ -3,7 +3,7 @@
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/// <summary>
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/// A component which applies a specific behaviour to a PointLightComponent on its owner.
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/// </summary>
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public class SharedLightBehaviourComponent : Robust.Shared.GameObjects.Component
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public abstract class SharedLightBehaviourComponent : Robust.Shared.GameObjects.Component
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{
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}
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}
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