Seal/abstract/virtual everything (#6739)
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@@ -4,7 +4,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Shared.MobState
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{
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public class MobStateChangedEvent : EntityEventArgs
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public sealed class MobStateChangedEvent : EntityEventArgs
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{
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public MobStateChangedEvent(
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MobStateComponent component,
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