Seal/abstract/virtual everything (#6739)

This commit is contained in:
mirrorcult
2022-02-16 00:23:23 -07:00
committed by GitHub
parent 4dfcacb86a
commit ec4d4688c7
1771 changed files with 2216 additions and 2164 deletions

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@@ -85,7 +85,7 @@ namespace Content.Shared.Movement.EntitySystems
/// should hook into this event and set it then. If you want this event to be raised,
/// call <see cref="MovementSpeedModifierSystem.RefreshMovementSpeedModifiers"/>.
/// </summary>
public class RefreshMovementSpeedModifiersEvent : EntityEventArgs, IInventoryRelayEvent
public sealed class RefreshMovementSpeedModifiersEvent : EntityEventArgs, IInventoryRelayEvent
{
public SlotFlags TargetSlots { get; } = ~SlotFlags.POCKET;

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@@ -8,7 +8,7 @@ using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.Movement.EntitySystems;
public class SlowContactsSystem : EntitySystem
public sealed class SlowContactsSystem : EntitySystem
{
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly MovementSpeedModifierSystem _speedModifierSystem = default!;