Seal/abstract/virtual everything (#6739)

This commit is contained in:
mirrorcult
2022-02-16 00:23:23 -07:00
committed by GitHub
parent 4dfcacb86a
commit ec4d4688c7
1771 changed files with 2216 additions and 2164 deletions

View File

@@ -3,7 +3,7 @@ using Robust.Shared.GameObjects;
namespace Content.Shared.Slippery
{
[RegisterComponent]
public class NoSlipComponent : Component
public sealed class NoSlipComponent : Component
{
}
}

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@@ -159,7 +159,7 @@ namespace Content.Shared.Slippery
/// <summary>
/// Raised on an entity to determine if it can slip or not.
/// </summary>
public class SlipAttemptEvent : CancellableEntityEventArgs, IInventoryRelayEvent
public sealed class SlipAttemptEvent : CancellableEntityEventArgs, IInventoryRelayEvent
{
public SlotFlags TargetSlots { get; } = SlotFlags.FEET;
}

View File

@@ -161,7 +161,7 @@ namespace Content.Shared.Slippery
}
[Serializable, NetSerializable]
public class SlipperyComponentState : ComponentState
public sealed class SlipperyComponentState : ComponentState
{
public float ParalyzeTime { get; }
public float IntersectPercentage { get; }