Seal/abstract/virtual everything (#6739)
This commit is contained in:
@@ -3,7 +3,7 @@ using Robust.Shared.GameObjects;
|
||||
namespace Content.Shared.Slippery
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class NoSlipComponent : Component
|
||||
public sealed class NoSlipComponent : Component
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -159,7 +159,7 @@ namespace Content.Shared.Slippery
|
||||
/// <summary>
|
||||
/// Raised on an entity to determine if it can slip or not.
|
||||
/// </summary>
|
||||
public class SlipAttemptEvent : CancellableEntityEventArgs, IInventoryRelayEvent
|
||||
public sealed class SlipAttemptEvent : CancellableEntityEventArgs, IInventoryRelayEvent
|
||||
{
|
||||
public SlotFlags TargetSlots { get; } = SlotFlags.FEET;
|
||||
}
|
||||
|
||||
@@ -161,7 +161,7 @@ namespace Content.Shared.Slippery
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class SlipperyComponentState : ComponentState
|
||||
public sealed class SlipperyComponentState : ComponentState
|
||||
{
|
||||
public float ParalyzeTime { get; }
|
||||
public float IntersectPercentage { get; }
|
||||
|
||||
Reference in New Issue
Block a user