Seal/abstract/virtual everything (#6739)
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@@ -6,7 +6,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Weapons.Ranged.Barrels.Components
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{
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[Serializable, NetSerializable]
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public class BoltActionBarrelComponentState : ComponentState
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public sealed class BoltActionBarrelComponentState : ComponentState
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{
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public (bool chambered, bool spent) Chamber { get; }
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public FireRateSelector FireRateSelector { get; }
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@@ -26,7 +26,7 @@ namespace Content.Shared.Weapons.Ranged.Barrels.Components
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}
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[Serializable, NetSerializable]
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public class MagazineBarrelComponentState : ComponentState
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public sealed class MagazineBarrelComponentState : ComponentState
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{
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public bool Chambered { get; }
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public FireRateSelector FireRateSelector { get; }
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@@ -6,7 +6,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Weapons.Ranged.Barrels.Components
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{
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[Serializable, NetSerializable]
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public class PumpBarrelComponentState : ComponentState
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public sealed class PumpBarrelComponentState : ComponentState
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{
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public (bool chambered, bool spent) Chamber { get; }
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public FireRateSelector FireRateSelector { get; }
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@@ -6,7 +6,7 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Weapons.Ranged.Barrels.Components
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{
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[Serializable, NetSerializable]
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public class RevolverBarrelComponentState : ComponentState
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public sealed class RevolverBarrelComponentState : ComponentState
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{
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public int CurrentSlot { get; }
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public FireRateSelector FireRateSelector { get; }
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