Selectively revert gun penetration (#25551)
The collision layer check doesn't work and I don't have time to fix it.
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@@ -12,8 +12,6 @@
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damage:
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types:
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Blunt: 4
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- type: CanPenetrate
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penetrationLayer: MobLayer
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- type: StaminaDamageOnCollide
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damage: 55
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- type: TimedDespawn
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@@ -33,8 +31,6 @@
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damage:
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types:
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Piercing: 45
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- type: CanPenetrate
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penetrationLayer: MobLayer
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- type: TimedDespawn
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lifetime: 0.25
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@@ -53,8 +49,6 @@
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types:
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Blunt: 1
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Heat: 2
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- type: CanPenetrate
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penetrationLayer: MobLayer
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- type: IgniteOnCollide
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fireStacks: 3
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count: 10
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@@ -738,7 +738,7 @@
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- type: PointLight
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radius: 3.5
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color: blue
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energy: 0.5
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energy: 0.5
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- type: entity
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id: BulletCap
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@@ -810,8 +810,6 @@
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mask:
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- Impassable
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- BulletImpassable
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- type: CanPenetrate
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penetrationLayer: MobLayer
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- type: Vapor
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active: true
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- type: Appearance
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@@ -19,7 +19,6 @@
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damage:
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types:
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Radiation: 25
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- type: CanPenetrate
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- type: Physics
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- type: Fixtures
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fixtures:
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