Selectively revert gun penetration (#25551)

The collision layer check doesn't work and I don't have time to fix it.
This commit is contained in:
metalgearsloth
2024-02-25 21:58:08 +11:00
committed by GitHub
parent e52ebe0ebd
commit ec5edc3626
5 changed files with 1 additions and 79 deletions

View File

@@ -12,8 +12,6 @@
damage:
types:
Blunt: 4
- type: CanPenetrate
penetrationLayer: MobLayer
- type: StaminaDamageOnCollide
damage: 55
- type: TimedDespawn
@@ -33,8 +31,6 @@
damage:
types:
Piercing: 45
- type: CanPenetrate
penetrationLayer: MobLayer
- type: TimedDespawn
lifetime: 0.25
@@ -53,8 +49,6 @@
types:
Blunt: 1
Heat: 2
- type: CanPenetrate
penetrationLayer: MobLayer
- type: IgniteOnCollide
fireStacks: 3
count: 10

View File

@@ -738,7 +738,7 @@
- type: PointLight
radius: 3.5
color: blue
energy: 0.5
energy: 0.5
- type: entity
id: BulletCap
@@ -810,8 +810,6 @@
mask:
- Impassable
- BulletImpassable
- type: CanPenetrate
penetrationLayer: MobLayer
- type: Vapor
active: true
- type: Appearance

View File

@@ -19,7 +19,6 @@
damage:
types:
Radiation: 25
- type: CanPenetrate
- type: Physics
- type: Fixtures
fixtures: