Refactor how jobs are handed out (#5422)
* Completely refactor how job spawning works * Remove remains of old system. * Squash the final bug, cleanup. * Attempt to fix tests * Adjusts packed's round-start crew roster, re-enables a bunch of old roles. Also adds the Central Command Official as a proper role. * pretty up ui * refactor StationSystem into the correct folder & namespace. * remove a log, make sure the lobby gets updated if a new map is spontaneously added. * re-add accidentally removed log * We do a little logging * we do a little resolving * we do a little documenting * Renamed OverflowJob to FallbackOverflowJob Allows stations to configure their own roundstart overflow job list. * narrator: it did not compile * oops * support having no overflow jobs * filescope for consistency * small fixes * Bumps a few role counts for Packed, namely engis * log moment * E * Update Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> * Update Content.Server/Maps/GameMapPrototype.cs Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> * factored job logic, cleanup. * e * Address reviews * Remove the concept of a "default" grid. It has no future in our new multi-station world * why was clickable using that in the first place * fix bad evil bug that almost slipped through also adds chemist * rms obsolete things from chemist * Adds a sanity fallback * address reviews * adds ability to set name * fuck * cleanup joingame
This commit is contained in:
@@ -5,10 +5,12 @@ using Content.Client.RoundEnd;
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using Content.Client.Viewport;
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using Content.Shared.GameTicking;
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using Content.Shared.GameWindow;
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using Content.Shared.Station;
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using JetBrains.Annotations;
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using Robust.Client.Graphics;
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using Robust.Client.State;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Network;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -21,7 +23,8 @@ namespace Content.Client.GameTicking.Managers
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[Dependency] private readonly IStateManager _stateManager = default!;
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[ViewVariables] private bool _initialized;
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private readonly List<string> _jobsAvailable = new();
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private Dictionary<StationId, Dictionary<string, int>> _jobsAvailable = new();
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private Dictionary<StationId, string> _stationNames = new();
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[ViewVariables] public bool AreWeReady { get; private set; }
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[ViewVariables] public bool IsGameStarted { get; private set; }
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@@ -31,13 +34,14 @@ namespace Content.Client.GameTicking.Managers
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[ViewVariables] public TimeSpan StartTime { get; private set; }
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[ViewVariables] public bool Paused { get; private set; }
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[ViewVariables] public Dictionary<NetUserId, LobbyPlayerStatus> Status { get; private set; } = new();
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[ViewVariables] public IReadOnlyList<string> JobsAvailable => _jobsAvailable;
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[ViewVariables] public IReadOnlyDictionary<StationId, Dictionary<string, int>> JobsAvailable => _jobsAvailable;
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[ViewVariables] public IReadOnlyDictionary<StationId, string> StationNames => _stationNames;
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public event Action? InfoBlobUpdated;
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public event Action? LobbyStatusUpdated;
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public event Action? LobbyReadyUpdated;
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public event Action? LobbyLateJoinStatusUpdated;
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public event Action<IReadOnlyList<string>>? LobbyJobsAvailableUpdated;
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public event Action<IReadOnlyDictionary<StationId, Dictionary<string, int>>>? LobbyJobsAvailableUpdated;
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public override void Initialize()
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{
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@@ -69,8 +73,8 @@ namespace Content.Client.GameTicking.Managers
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private void UpdateJobsAvailable(TickerJobsAvailableEvent message)
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{
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_jobsAvailable.Clear();
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_jobsAvailable.AddRange(message.JobsAvailable);
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_jobsAvailable = message.JobsAvailableByStation;
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_stationNames = message.StationNames;
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LobbyJobsAvailableUpdated?.Invoke(JobsAvailable);
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}
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@@ -2,9 +2,10 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.GameTicking.Managers;
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using Content.Client.HUD.UI;
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using Content.Shared.Roles;
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using Content.Shared.Station;
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using Robust.Client.Console;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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@@ -25,10 +26,13 @@ namespace Content.Client.LateJoin
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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public event Action<string>? SelectedId;
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public event Action<(StationId, string)> SelectedId;
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private readonly Dictionary<string, JobButton> _jobButtons = new();
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private readonly Dictionary<string, BoxContainer> _jobCategories = new();
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private readonly Dictionary<StationId, Dictionary<string, JobButton>> _jobButtons = new();
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private readonly Dictionary<StationId, Dictionary<string, BoxContainer>> _jobCategories = new();
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private readonly List<ScrollContainer> _jobLists = new();
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private readonly Control _base;
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public LateJoinGui()
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{
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@@ -38,136 +42,203 @@ namespace Content.Client.LateJoin
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var gameTicker = EntitySystem.Get<ClientGameTicker>();
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Title = Loc.GetString("late-join-gui-title");
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var jobList = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical
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};
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var vBox = new BoxContainer
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_base = new BoxContainer()
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{
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Orientation = LayoutOrientation.Vertical,
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Children =
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{
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new ScrollContainer
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{
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VerticalExpand = true,
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Children =
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{
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jobList
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}
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}
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}
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VerticalExpand = true,
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Margin = new Thickness(0),
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};
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Contents.AddChild(vBox);
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Contents.AddChild(_base);
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var firstCategory = true;
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RebuildUI();
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foreach (var job in _prototypeManager.EnumeratePrototypes<JobPrototype>().OrderBy(j => j.Name))
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{
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foreach (var department in job.Departments)
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{
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if (!_jobCategories.TryGetValue(department, out var category))
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{
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category = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Name = department,
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ToolTip = Loc.GetString("late-join-gui-jobs-amount-in-department-tooltip",
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("departmentName", department))
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};
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if (firstCategory)
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{
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firstCategory = false;
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}
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else
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{
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category.AddChild(new Control
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{
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MinSize = new Vector2(0, 23),
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});
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}
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category.AddChild(new PanelContainer
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{
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PanelOverride = new StyleBoxFlat {BackgroundColor = Color.FromHex("#464966")},
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Children =
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{
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new Label
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{
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Text = Loc.GetString("late-join-gui-department-jobs-label", ("departmentName", department))
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}
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}
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});
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_jobCategories[department] = category;
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jobList.AddChild(category);
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}
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var jobButton = new JobButton(job.ID);
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var jobSelector = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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HorizontalExpand = true
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};
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var icon = new TextureRect
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{
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TextureScale = (2, 2),
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Stretch = TextureRect.StretchMode.KeepCentered
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};
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if (job.Icon != null)
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{
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var specifier = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Interface/Misc/job_icons.rsi"), job.Icon);
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icon.Texture = specifier.Frame0();
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}
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jobSelector.AddChild(icon);
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var jobLabel = new Label
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{
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Text = job.Name
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};
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jobSelector.AddChild(jobLabel);
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jobButton.AddChild(jobSelector);
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category.AddChild(jobButton);
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jobButton.OnPressed += _ =>
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{
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SelectedId?.Invoke(jobButton.JobId);
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};
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if (!gameTicker.JobsAvailable.Contains(job.ID))
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{
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jobButton.Disabled = true;
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}
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_jobButtons[job.ID] = jobButton;
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}
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}
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SelectedId += jobId =>
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SelectedId += x =>
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{
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var (station, jobId) = x;
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Logger.InfoS("latejoin", $"Late joining as ID: {jobId}");
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_consoleHost.ExecuteCommand($"joingame {CommandParsing.Escape(jobId)}");
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_consoleHost.ExecuteCommand($"joingame {CommandParsing.Escape(jobId)} {station.Id}");
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Close();
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};
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gameTicker.LobbyJobsAvailableUpdated += JobsAvailableUpdated;
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}
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private void JobsAvailableUpdated(IReadOnlyList<string> jobs)
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private void RebuildUI()
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{
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foreach (var (id, button) in _jobButtons)
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_base.RemoveAllChildren();
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_jobLists.Clear();
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_jobButtons.Clear();
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_jobCategories.Clear();
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var gameTicker = EntitySystem.Get<ClientGameTicker>();
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foreach (var (id, name) in gameTicker.StationNames)
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{
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button.Disabled = !jobs.Contains(id);
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var jobList = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical
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};
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var collapseButton = new ContainerButton()
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{
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HorizontalAlignment = HAlignment.Right,
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ToggleMode = true,
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Children =
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{
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new TextureRect
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{
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StyleClasses = { OptionButton.StyleClassOptionTriangle },
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Margin = new Thickness(8, 0),
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HorizontalAlignment = HAlignment.Center,
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VerticalAlignment = VAlignment.Center,
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}
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}
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};
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_base.AddChild(new StripeBack()
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{
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Children = {
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new PanelContainer()
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{
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Children =
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{
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new Label()
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{
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StyleClasses = { "LabelBig" },
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Text = $"NTSS {name}",
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Align = Label.AlignMode.Center,
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},
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collapseButton
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}
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}
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}
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});
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var jobListScroll = new ScrollContainer()
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{
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VerticalExpand = true,
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Children = {jobList},
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Visible = false,
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};
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if (_jobLists.Count == 0)
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jobListScroll.Visible = true;
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_jobLists.Add(jobListScroll);
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_base.AddChild(jobListScroll);
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collapseButton.OnToggled += _ =>
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{
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foreach (var section in _jobLists)
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{
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section.Visible = false;
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}
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jobListScroll.Visible = true;
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};
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var firstCategory = true;
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foreach (var job in gameTicker.JobsAvailable[id].OrderBy(x => x.Key))
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{
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var prototype = _prototypeManager.Index<JobPrototype>(job.Key);
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foreach (var department in prototype.Departments)
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{
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if (!_jobCategories.TryGetValue(id, out var _))
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_jobCategories[id] = new Dictionary<string, BoxContainer>();
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if (!_jobButtons.TryGetValue(id, out var _))
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_jobButtons[id] = new Dictionary<string, JobButton>();
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if (!_jobCategories[id].TryGetValue(department, out var category))
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{
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category = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Name = department,
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ToolTip = Loc.GetString("late-join-gui-jobs-amount-in-department-tooltip",
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("departmentName", department))
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};
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if (firstCategory)
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{
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firstCategory = false;
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}
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else
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{
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category.AddChild(new Control
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{
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MinSize = new Vector2(0, 23),
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});
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}
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category.AddChild(new PanelContainer
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{
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Children =
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{
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new Label
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{
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StyleClasses = { "LabelBig" },
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Text = Loc.GetString("late-join-gui-department-jobs-label", ("departmentName", department))
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}
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}
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});
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_jobCategories[id][department] = category;
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jobList.AddChild(category);
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}
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var jobButton = new JobButton(prototype.ID, job.Value);
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var jobSelector = new BoxContainer
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{
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Orientation = LayoutOrientation.Horizontal,
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HorizontalExpand = true
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};
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var icon = new TextureRect
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{
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TextureScale = (2, 2),
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Stretch = TextureRect.StretchMode.KeepCentered
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};
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if (prototype.Icon != null)
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{
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var specifier = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Interface/Misc/job_icons.rsi"), prototype.Icon);
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icon.Texture = specifier.Frame0();
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}
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jobSelector.AddChild(icon);
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var jobLabel = new Label
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{
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Text = job.Value >= 0 ?
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Loc.GetString("late-join-gui-job-slot-capped", ("jobName", prototype.Name), ("amount", job.Value)) :
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Loc.GetString("late-join-gui-job-slot-uncapped", ("jobName", prototype.Name))
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};
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jobSelector.AddChild(jobLabel);
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jobButton.AddChild(jobSelector);
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category.AddChild(jobButton);
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jobButton.OnPressed += _ =>
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{
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SelectedId?.Invoke((id, jobButton.JobId));
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};
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if (job.Value == 0)
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{
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jobButton.Disabled = true;
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}
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_jobButtons[id][prototype.ID] = jobButton;
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}
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}
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}
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}
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private void JobsAvailableUpdated(IReadOnlyDictionary<StationId, Dictionary<string, int>> _)
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{
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RebuildUI();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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@@ -184,10 +255,12 @@ namespace Content.Client.LateJoin
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class JobButton : ContainerButton
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{
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public string JobId { get; }
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public int Amount { get; }
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public JobButton(string jobId)
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public JobButton(string jobId, int amount)
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{
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JobId = jobId;
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Amount = amount;
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AddStyleClass(StyleClassButton);
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}
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}
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@@ -144,7 +144,7 @@ namespace Content.Client.Lobby.UI
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var highPriorityJob = profile.JobPriorities.FirstOrDefault(p => p.Value == JobPriority.High).Key;
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var job = protoMan.Index<JobPrototype>(highPriorityJob ?? SharedGameTicker.OverflowJob);
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var job = protoMan.Index<JobPrototype>(highPriorityJob ?? SharedGameTicker.FallbackOverflowJob);
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inventory.ClearAllSlotVisuals();
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@@ -307,7 +307,7 @@ namespace Content.Client.Preferences.UI
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(int) PreferenceUnavailableMode.StayInLobby);
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_preferenceUnavailableButton.AddItem(
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Loc.GetString("humanoid-profile-editor-preference-unavailable-spawn-as-overflow-button",
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("overflowJob", Loc.GetString(SharedGameTicker.OverflowJobName))),
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("overflowJob", Loc.GetString(SharedGameTicker.FallbackOverflowJobName))),
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(int) PreferenceUnavailableMode.SpawnAsOverflow);
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_preferenceUnavailableButton.OnItemSelected += args =>
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Reference in New Issue
Block a user