Refactor how jobs are handed out (#5422)

* Completely refactor how job spawning works

* Remove remains of old system.

* Squash the final bug, cleanup.

* Attempt to fix tests

* Adjusts packed's round-start crew roster, re-enables a bunch of old roles.
Also adds the Central Command Official as a proper role.

* pretty up ui

* refactor StationSystem into the correct folder & namespace.

* remove a log, make sure the lobby gets updated if a new map is spontaneously added.

* re-add accidentally removed log

* We do a little logging

* we do a little resolving

* we do a little documenting

* Renamed OverflowJob to FallbackOverflowJob
Allows stations to configure their own roundstart overflow job list.

* narrator: it did not compile

* oops

* support having no overflow jobs

* filescope for consistency

* small fixes

* Bumps a few role counts for Packed, namely engis

* log moment

* E

* Update Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* Update Content.Server/Maps/GameMapPrototype.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

* factored job logic, cleanup.

* e

* Address reviews

* Remove the concept of a "default" grid.
It has no future in our new multi-station world

* why was clickable using that in the first place

* fix bad evil bug that almost slipped through
also adds chemist

* rms obsolete things from chemist

* Adds a sanity fallback

* address reviews

* adds ability to set name

* fuck

* cleanup joingame
This commit is contained in:
Moony
2021-11-26 03:02:46 -06:00
committed by GitHub
parent dfb329d5db
commit ec68226e99
53 changed files with 1148 additions and 705 deletions

View File

@@ -5,10 +5,12 @@ using Content.Client.RoundEnd;
using Content.Client.Viewport;
using Content.Shared.GameTicking;
using Content.Shared.GameWindow;
using Content.Shared.Station;
using JetBrains.Annotations;
using Robust.Client.Graphics;
using Robust.Client.State;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Network;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -21,7 +23,8 @@ namespace Content.Client.GameTicking.Managers
[Dependency] private readonly IStateManager _stateManager = default!;
[ViewVariables] private bool _initialized;
private readonly List<string> _jobsAvailable = new();
private Dictionary<StationId, Dictionary<string, int>> _jobsAvailable = new();
private Dictionary<StationId, string> _stationNames = new();
[ViewVariables] public bool AreWeReady { get; private set; }
[ViewVariables] public bool IsGameStarted { get; private set; }
@@ -31,13 +34,14 @@ namespace Content.Client.GameTicking.Managers
[ViewVariables] public TimeSpan StartTime { get; private set; }
[ViewVariables] public bool Paused { get; private set; }
[ViewVariables] public Dictionary<NetUserId, LobbyPlayerStatus> Status { get; private set; } = new();
[ViewVariables] public IReadOnlyList<string> JobsAvailable => _jobsAvailable;
[ViewVariables] public IReadOnlyDictionary<StationId, Dictionary<string, int>> JobsAvailable => _jobsAvailable;
[ViewVariables] public IReadOnlyDictionary<StationId, string> StationNames => _stationNames;
public event Action? InfoBlobUpdated;
public event Action? LobbyStatusUpdated;
public event Action? LobbyReadyUpdated;
public event Action? LobbyLateJoinStatusUpdated;
public event Action<IReadOnlyList<string>>? LobbyJobsAvailableUpdated;
public event Action<IReadOnlyDictionary<StationId, Dictionary<string, int>>>? LobbyJobsAvailableUpdated;
public override void Initialize()
{
@@ -69,8 +73,8 @@ namespace Content.Client.GameTicking.Managers
private void UpdateJobsAvailable(TickerJobsAvailableEvent message)
{
_jobsAvailable.Clear();
_jobsAvailable.AddRange(message.JobsAvailable);
_jobsAvailable = message.JobsAvailableByStation;
_stationNames = message.StationNames;
LobbyJobsAvailableUpdated?.Invoke(JobsAvailable);
}