Refactor how jobs are handed out (#5422)
* Completely refactor how job spawning works * Remove remains of old system. * Squash the final bug, cleanup. * Attempt to fix tests * Adjusts packed's round-start crew roster, re-enables a bunch of old roles. Also adds the Central Command Official as a proper role. * pretty up ui * refactor StationSystem into the correct folder & namespace. * remove a log, make sure the lobby gets updated if a new map is spontaneously added. * re-add accidentally removed log * We do a little logging * we do a little resolving * we do a little documenting * Renamed OverflowJob to FallbackOverflowJob Allows stations to configure their own roundstart overflow job list. * narrator: it did not compile * oops * support having no overflow jobs * filescope for consistency * small fixes * Bumps a few role counts for Packed, namely engis * log moment * E * Update Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> * Update Content.Server/Maps/GameMapPrototype.cs Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> * factored job logic, cleanup. * e * Address reviews * Remove the concept of a "default" grid. It has no future in our new multi-station world * why was clickable using that in the first place * fix bad evil bug that almost slipped through also adds chemist * rms obsolete things from chemist * Adds a sanity fallback * address reviews * adds ability to set name * fuck * cleanup joingame
This commit is contained in:
@@ -1,6 +1,9 @@
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.Chat.Managers;
|
||||
using Content.Server.Maps;
|
||||
using Content.Server.Preferences.Managers;
|
||||
using Content.Server.Roles;
|
||||
using Content.Server.Station;
|
||||
using Content.Shared.Chat;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.GameWindow;
|
||||
@@ -27,7 +30,6 @@ namespace Content.Server.GameTicking
|
||||
[ViewVariables] private bool _postInitialized;
|
||||
|
||||
[ViewVariables] public MapId DefaultMap { get; private set; }
|
||||
[ViewVariables] public GridId DefaultGridId { get; private set; }
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@@ -87,5 +89,7 @@ namespace Content.Server.GameTicking
|
||||
[Dependency] private readonly IWatchdogApi _watchdogApi = default!;
|
||||
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
|
||||
[Dependency] private readonly IGameMapManager _gameMapManager = default!;
|
||||
[Dependency] private readonly StationSystem _stationSystem = default!;
|
||||
[Dependency] private readonly AdminLogSystem _adminLogSystem = default!;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user