adds attr
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@@ -1,4 +1,5 @@
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using System;
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using Robust.Shared;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.Interfaces.GameObjects
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@@ -6,6 +7,7 @@ namespace Content.Server.Interfaces.GameObjects
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/// <summary>
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/// Implements behavior when an entity is disarmed.
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/// </summary>
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[RequiresExplicitImplementation]
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public interface IDisarmedAct
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{
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/// <summary>
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@@ -1,9 +1,11 @@
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Construction;
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using Robust.Shared;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.Interfaces.GameObjects
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{
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[RequiresExplicitImplementation]
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public interface IRefreshParts
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{
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void RefreshParts(IEnumerable<MachinePartComponent> parts);
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@@ -1,8 +1,10 @@
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using Content.Server.Interfaces.Chat;
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using Robust.Shared;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.Interfaces.GameObjects
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{
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[RequiresExplicitImplementation]
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public interface ISuicideAct
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{
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public SuicideKind Suicide(IEntity victim, IChatManager chat);
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