adds attr
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@@ -2,6 +2,7 @@
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.Components.Items;
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using JetBrains.Annotations;
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using Robust.Shared;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -13,6 +14,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// This includes moving the entity from a non-hand slot into a hand slot
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/// (which would also fire <see cref="IUnequipped"/>).
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/// </summary>
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[RequiresExplicitImplementation]
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public interface IEquippedHand
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{
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void EquippedHand(EquippedHandEventArgs eventArgs);
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