adds attr
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@@ -2,6 +2,7 @@
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.Components.Items;
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using JetBrains.Annotations;
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using Robust.Shared;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -12,6 +13,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
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/// even if it is going into another hand slot (which would also fire <see cref="IEquippedHand"/>).
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/// This includes moving the entity from a hand slot into a non-hand slot (which would also fire <see cref="IEquipped"/>).
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/// </summary>
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[RequiresExplicitImplementation]
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public interface IUnequippedHand
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{
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void UnequippedHand(UnequippedHandEventArgs eventArgs);
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