adds attr

This commit is contained in:
Paul
2021-01-23 20:00:29 +01:00
parent cd5b6ecc90
commit eca029a278
25 changed files with 51 additions and 0 deletions

View File

@@ -2,6 +2,7 @@
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.Items;
using JetBrains.Annotations;
using Robust.Shared;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
@@ -12,6 +13,7 @@ namespace Content.Shared.Interfaces.GameObjects.Components
/// even if it is going into another hand slot (which would also fire <see cref="IEquippedHand"/>).
/// This includes moving the entity from a hand slot into a non-hand slot (which would also fire <see cref="IEquipped"/>).
/// </summary>
[RequiresExplicitImplementation]
public interface IUnequippedHand
{
void UnequippedHand(UnequippedHandEventArgs eventArgs);