Remove TickerLobbyReadyEvent (#17522)

This commit is contained in:
Leon Friedrich
2023-06-25 00:11:08 +12:00
committed by GitHub
parent 694ba695b0
commit ecae0230f6
5 changed files with 0 additions and 41 deletions

View File

@@ -78,22 +78,6 @@ namespace Content.Server.GameTicking
("roundId", RoundId), ("playerCount", playerCount), ("readyCount", readyCount), ("mapName", stationNames.ToString()),("gmTitle", gmTitle),("desc", desc));
}
private TickerLobbyReadyEvent GetStatusSingle(ICommonSession player, PlayerGameStatus gameStatus)
{
return new (new Dictionary<NetUserId, PlayerGameStatus> { { player.UserId, gameStatus } });
}
private TickerLobbyReadyEvent GetPlayerStatus()
{
var players = new Dictionary<NetUserId, PlayerGameStatus>();
foreach (var player in _playerGameStatuses.Keys)
{
_playerGameStatuses.TryGetValue(player, out var status);
players.Add(player, status);
}
return new TickerLobbyReadyEvent(players);
}
private TickerLobbyStatusEvent GetStatusMsg(IPlayerSession session)
{
_playerGameStatuses.TryGetValue(session.UserId, out var status);
@@ -160,7 +144,6 @@ namespace Content.Server.GameTicking
if (!_playerManager.TryGetSessionById(playerUserId, out var playerSession))
continue;
RaiseNetworkEvent(GetStatusMsg(playerSession), playerSession.ConnectedClient);
RaiseNetworkEvent(GetStatusSingle(playerSession, status));
}
}
@@ -180,7 +163,6 @@ namespace Content.Server.GameTicking
var status = ready ? PlayerGameStatus.ReadyToPlay : PlayerGameStatus.NotReadyToPlay;
_playerGameStatuses[player.UserId] = ready ? PlayerGameStatus.ReadyToPlay : PlayerGameStatus.NotReadyToPlay;
RaiseNetworkEvent(GetStatusMsg(player), player.ConnectedClient);
RaiseNetworkEvent(GetStatusSingle(player, status));
// update server info to reflect new ready count
UpdateInfoText();
}