[Tweak] Default to Traitor instead of Extended when possible (#16386)
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@@ -30,8 +30,8 @@ public sealed class SecretRuleSystem : GameRuleSystem<SecretRuleComponent>
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private void PickRule(SecretRuleComponent component)
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{
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// TODO: This doesn't consider what can't start due to minimum player count, but currently there's no way to know anyway.
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// as they use cvars.
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// TODO: This doesn't consider what can't start due to minimum player count,
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// but currently there's no way to know anyway as they use cvars.
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var preset = _prototypeManager.Index<WeightedRandomPrototype>("Secret").Pick(_random);
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Logger.InfoS("gamepreset", $"Selected {preset} for secret.");
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