[Tweak] Default to Traitor instead of Extended when possible (#16386)

This commit is contained in:
OctoRocket
2023-06-08 00:16:18 -07:00
committed by GitHub
parent a9be0b2ba4
commit ecef573af5
8 changed files with 34 additions and 21 deletions

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@@ -30,8 +30,8 @@ public sealed class SecretRuleSystem : GameRuleSystem<SecretRuleComponent>
private void PickRule(SecretRuleComponent component)
{
// TODO: This doesn't consider what can't start due to minimum player count, but currently there's no way to know anyway.
// as they use cvars.
// TODO: This doesn't consider what can't start due to minimum player count,
// but currently there's no way to know anyway as they use cvars.
var preset = _prototypeManager.Index<WeightedRandomPrototype>("Secret").Pick(_random);
Logger.InfoS("gamepreset", $"Selected {preset} for secret.");