[Tweak] Default to Traitor instead of Extended when possible (#16386)
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@@ -73,7 +73,7 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
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var minPlayers = _cfg.GetCVar(CCVars.TraitorMinPlayers);
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if (!ev.Forced && ev.Players.Length < minPlayers)
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{
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_chatManager.DispatchServerAnnouncement(Loc.GetString("traitor-not-enough-ready-players",
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_chatManager.SendAdminAnnouncement(Loc.GetString("traitor-not-enough-ready-players",
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("readyPlayersCount", ev.Players.Length), ("minimumPlayers", minPlayers)));
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ev.Cancel();
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continue;
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