[Tweak] Default to Traitor instead of Extended when possible (#16386)
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@@ -165,7 +165,9 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
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var minPlayers = _cfg.GetCVar(CCVars.ZombieMinPlayers);
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if (!ev.Forced && ev.Players.Length < minPlayers)
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{
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_chatManager.DispatchServerAnnouncement(Loc.GetString("zombie-not-enough-ready-players", ("readyPlayersCount", ev.Players.Length), ("minimumPlayers", minPlayers)));
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_chatManager.SendAdminAnnouncement(Loc.GetString("zombie-not-enough-ready-players",
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("readyPlayersCount", ev.Players.Length),
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("minimumPlayers", minPlayers)));
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ev.Cancel();
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continue;
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}
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