[Tweak] Default to Traitor instead of Extended when possible (#16386)

This commit is contained in:
OctoRocket
2023-06-08 00:16:18 -07:00
committed by GitHub
parent a9be0b2ba4
commit ecef573af5
8 changed files with 34 additions and 21 deletions

View File

@@ -165,7 +165,9 @@ public sealed class ZombieRuleSystem : GameRuleSystem<ZombieRuleComponent>
var minPlayers = _cfg.GetCVar(CCVars.ZombieMinPlayers);
if (!ev.Forced && ev.Players.Length < minPlayers)
{
_chatManager.DispatchServerAnnouncement(Loc.GetString("zombie-not-enough-ready-players", ("readyPlayersCount", ev.Players.Length), ("minimumPlayers", minPlayers)));
_chatManager.SendAdminAnnouncement(Loc.GetString("zombie-not-enough-ready-players",
("readyPlayersCount", ev.Players.Length),
("minimumPlayers", minPlayers)));
ev.Cancel();
continue;
}