Client customization late-join spawner priority for arrivals/cryostorage (#24586)
* Initial commit, requires server restart to take effect * Exposes callbacks directly instead, takes effect immediately * Cleaned up control flow, swapped cvar for client customization * Switched to int, dictionary of callbacks, migration * Update Content.Shared/Preferences/SpawnPriorityPreference.cs * krunkle stan --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -338,6 +338,7 @@ namespace Content.Server.Database
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public string SkinColor { get; set; } = null!;
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public string Clothing { get; set; } = null!;
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public string Backpack { get; set; } = null!;
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public int SpawnPriority { get; set; } = 0;
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public List<Job> Jobs { get; } = new();
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public List<Antag> Antags { get; } = new();
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public List<Trait> Traits { get; } = new();
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