Nullability fixes.
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@@ -64,7 +64,7 @@ namespace Content.Server.GameObjects.Components.Pointing
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{
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base.Startup();
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if (Owner.TryGetComponent(out SpriteComponent sprite))
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if (Owner.TryGetComponent(out SpriteComponent? sprite))
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{
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sprite.DrawDepth = (int) DrawDepth.Overlays;
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}
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