Ore tweaks (#16930)
- Guaranteed spawns in salvage - Triple vein count - Made it so rocks only drop 1 as it's kinda whacky (I believe they still convert differently to bars).
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@@ -120,7 +120,7 @@ public abstract class SharedSalvageSystem : EntitySystem
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mods.Add(time.Description);
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}
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var loots = GetLoot(config, _proto.EnumeratePrototypes<SalvageLootPrototype>().ToList(), GetDifficulty(difficulty), seed);
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var loots = GetLoot(config, _proto.EnumeratePrototypes<SalvageLootPrototype>().Where(o => !o.Guaranteed).ToList(), GetDifficulty(difficulty), seed);
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return new SalvageMission(seed, difficulty, dungeon.ID, faction.ID, config, biome.ID, light?.Color, duration, loots, mods);
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}
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