Electrocution. (#4958)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
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using System.Threading.Tasks;
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using Content.Server.Electrocution;
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using Content.Shared.Construction;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Construction.Completions
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{
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[DataDefinition]
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public class AttemptElectrocute : IGraphAction
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{
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public async Task PerformAction(IEntity entity, IEntity? user)
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{
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if (user == null)
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return;
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EntitySystem.Get<ElectrocutionSystem>().TryDoElectrifiedAct(entity.Uid, user.Uid);
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}
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}
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}
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