Electrocution. (#4958)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
This commit is contained in:
Vera Aguilera Puerto
2021-10-25 16:21:56 +02:00
committed by GitHub
parent 66a3d5bf29
commit ed3bf94a3b
37 changed files with 934 additions and 30 deletions

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@@ -120,3 +120,30 @@
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/yellow.rsi
HeatResistance: 1400
- type: Insulated
- type: entity
parent: ClothingHandsGlovesColorYellow
id: ClothingHandsGlovesColorYellowCheap
name: budget insulated gloves
description: These gloves are cheap knockoffs of the coveted ones - no way this can end badly.
components:
- type: Clothing
HeatResistance: 0
- type: Insulated
- type: RandomInsulation
# Why repeated numbers? So some numbers are more common, of course!
list:
- 0
- 0
- 0
- 0.5
- 0.5
- 0.5
- 0.75
- 1.25
- 1.25
- 1.5
- 1.5
- 1.5
- 1.5

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@@ -59,6 +59,7 @@
- type: Clothing
sprite: Clothing/Hands/Gloves/captain.rsi
HeatResistance: 1400
- type: Insulated
- type: entity
parent: ClothingHandsBase
@@ -126,6 +127,8 @@
sprite: Clothing/Hands/Gloves/spaceninja.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/spaceninja.rsi
HeatResistance: 1400
- type: Insulated
- type: entity
parent: ClothingHandsBase

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@@ -68,6 +68,7 @@
- KnockedDown
- SlowedDown
- Stutter
- Electrocution
# Other
- type: Inventory
- type: Clickable

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@@ -30,6 +30,12 @@
- !type:DoActsBehavior
acts: ["Destruction"]
- type: SubFloorHide
- type: Electrified
onBump: false
requirePower: true
highVoltageNode: power
mediumVoltageNode: power
lowVoltageNode: power
- type: CableVis
node: power

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@@ -23,6 +23,36 @@
- type: Damageable
damageContainer: Inorganic
damageModifierSet: FlimsyMetallic
- type: PowerConsumer
- type: Electrified
requirePower: true
noWindowInTile: true
highVoltageNode: high
mediumVoltageNode: medium
lowVoltageNode: low
- type: NodeContainer
nodes:
high:
!type:CableDeviceNode
nodeGroupID: HVPower
medium:
!type:CableDeviceNode
nodeGroupID: MVPower
low:
!type:CableDeviceNode
nodeGroupID: Apc
- type: Physics
bodyType: Static
fixtures:
- shape:
!type:PhysShapeAabb
bounds: "-0.5,-0.5,0.5,0.5"
layer:
- Opaque
- Impassable
- MobImpassable
- VaultImpassable
- SmallImpassable
- type: Destructible
thresholds:
- trigger:
@@ -36,7 +66,7 @@
- type: entity
id: GrilleBroken
parent: Grille
parent: BaseStructure
name: grille
description: A flimsy framework of iron rods. It has seen better days.
components:
@@ -59,12 +89,15 @@
fixtures:
- shape:
!type:PhysShapeAabb
bounds: "-0.45,-0.45,0.45,0.45"
bounds: "-0.5,-0.5,0.5,0.5"
mass: 50
layer:
- Passable
mask:
- Passable
- type: Damageable
damageContainer: Inorganic
damageModifierSet: FlimsyMetallic
- type: Destructible
thresholds:
- trigger:

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@@ -0,0 +1,44 @@
# Special entity used to attach to power networks as load when somebody gets electrocuted.
- type: entity
id: VirtualElectrocutionLoadHVPower
name: ELECTROCUTION ENTITY YOU SHOULD NOT SEE THIS
abstract: true
components:
- type: NodeContainer
nodes:
electrocution: !type:ElectrocutionNode
nodeGroupID: HVPower
- type: PowerConsumer
voltage: High
drawRate: 50000
- type: Electrocution
- type: entity
id: VirtualElectrocutionLoadMVPower
name: ELECTROCUTION ENTITY YOU SHOULD NOT SEE THIS
abstract: true
components:
- type: NodeContainer
nodes:
electrocution: !type:ElectrocutionNode
nodeGroupID: MVPower
- type: PowerConsumer
voltage: Medium
drawRate: 50000
- type: Electrocution
- type: entity
id: VirtualElectrocutionLoadApc
name: ELECTROCUTION ENTITY YOU SHOULD NOT SEE THIS
abstract: true
components:
- type: NodeContainer
nodes:
electrocution: !type:ElectrocutionNode
nodeGroupID: Apc
- type: PowerConsumer
voltage: Apc
drawRate: 50000
- type: Electrocution

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@@ -18,3 +18,6 @@
- type: statusEffect
id: Stutter
- type: statusEffect
id: Electrocution