Restore correct table-bonk behaviour with clumsy mobs. (#23583)
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@@ -36,7 +36,7 @@ public sealed partial class BonkSystem : EntitySystem
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private void OnBonkDoAfter(EntityUid uid, Components.BonkableComponent component, BonkDoAfterEvent args)
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private void OnBonkDoAfter(EntityUid uid, Components.BonkableComponent component, BonkDoAfterEvent args)
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{
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{
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if (args.Handled || args.Cancelled || args.Args.Target == null || args.Args.Target != args.Args.User)
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if (args.Handled || args.Cancelled || args.Args.Target == null)
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return;
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return;
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TryBonk(args.Args.User, uid, component);
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TryBonk(args.Args.User, uid, component);
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