Climbing refactor (#20516)

This commit is contained in:
metalgearsloth
2023-10-11 10:41:11 +11:00
committed by GitHub
parent ab75941bc0
commit edbfef22d6
30 changed files with 637 additions and 661 deletions

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@@ -1,7 +1,7 @@
using Robust.Client.Input;
using Robust.Shared.Map;
namespace Content.Client.DragDrop;
namespace Content.Client.Interaction;
/// <summary>
/// Helper for implementing drag and drop interactions.

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@@ -1,3 +1,4 @@
using System.Numerics;
using Content.Client.CombatMode;
using Content.Client.Gameplay;
using Content.Client.Outline;
@@ -7,7 +8,6 @@ using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Popups;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
@@ -20,15 +20,13 @@ using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
using System.Numerics;
using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
namespace Content.Client.DragDrop;
namespace Content.Client.Interaction;
/// <summary>
/// Handles clientside drag and drop logic
/// </summary>
[UsedImplicitly]
public sealed class DragDropSystem : SharedDragDropSystem
{
[Dependency] private readonly IStateManager _stateManager = default!;
@@ -45,8 +43,6 @@ public sealed class DragDropSystem : SharedDragDropSystem
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
private ISawmill _sawmill = default!;
// how often to recheck possible targets (prevents calling expensive
// check logic each update)
private const float TargetRecheckInterval = 0.25f;
@@ -110,7 +106,6 @@ public sealed class DragDropSystem : SharedDragDropSystem
public override void Initialize()
{
base.Initialize();
_sawmill = Logger.GetSawmill("drag_drop");
UpdatesOutsidePrediction = true;
UpdatesAfter.Add(typeof(SharedEyeSystem));
@@ -263,7 +258,7 @@ public sealed class DragDropSystem : SharedDragDropSystem
return;
}
_sawmill.Warning($"Unable to display drag shadow for {ToPrettyString(_draggedEntity.Value)} because it has no sprite component.");
Log.Warning($"Unable to display drag shadow for {ToPrettyString(_draggedEntity.Value)} because it has no sprite component.");
}
private bool UpdateDrag(float frameTime)
@@ -392,7 +387,7 @@ public sealed class DragDropSystem : SharedDragDropSystem
}
// tell the server about the drop attempt
RaiseNetworkEvent(new DragDropRequestEvent(GetNetEntity(_draggedEntity.Value), GetNetEntity(entity)));
RaisePredictiveEvent(new DragDropRequestEvent(GetNetEntity(_draggedEntity.Value), GetNetEntity(entity)));
EndDrag();
return true;
}

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@@ -1,33 +0,0 @@
using Content.Client.Interactable;
using Content.Shared.Climbing;
using Content.Shared.DragDrop;
namespace Content.Client.Movement.Systems;
public sealed class ClimbSystem : SharedClimbSystem
{
[Dependency] private readonly InteractionSystem _interactionSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ClimbableComponent, CanDropTargetEvent>(OnCanDragDropOn);
}
protected override void OnCanDragDropOn(EntityUid uid, ClimbableComponent component, ref CanDropTargetEvent args)
{
base.OnCanDragDropOn(uid, component, ref args);
if (!args.CanDrop)
return;
var user = args.User;
var target = uid;
var dragged = args.Dragged;
bool Ignored(EntityUid entity) => entity == target || entity == user || entity == dragged;
args.CanDrop = _interactionSystem.InRangeUnobstructed(user, target, component.Range, predicate: Ignored)
&& _interactionSystem.InRangeUnobstructed(user, dragged, component.Range, predicate: Ignored);
args.Handled = true;
}
}

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@@ -3,9 +3,9 @@ using System.Numerics;
using System.Runtime.InteropServices;
using Content.Client.Actions;
using Content.Client.Construction;
using Content.Client.DragDrop;
using Content.Client.Gameplay;
using Content.Client.Hands;
using Content.Client.Interaction;
using Content.Client.Outline;
using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.Actions.Controls;