Climbing refactor (#20516)

This commit is contained in:
metalgearsloth
2023-10-11 10:41:11 +11:00
committed by GitHub
parent ab75941bc0
commit edbfef22d6
30 changed files with 637 additions and 661 deletions

View File

@@ -1,6 +1,5 @@
using System.Numerics;
using Content.Server.Body.Components;
using Content.Server.Climbing;
using Content.Server.Construction;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Materials;
@@ -9,6 +8,7 @@ using Content.Shared.Administration.Logs;
using Content.Shared.Audio;
using Content.Shared.CCVar;
using Content.Shared.Chemistry.Components;
using Content.Shared.Climbing.Events;
using Content.Shared.Construction.Components;
using Content.Shared.Database;
using Content.Shared.DoAfter;
@@ -160,7 +160,7 @@ namespace Content.Server.Medical.BiomassReclaimer
});
}
private void OnClimbedOn(EntityUid uid, BiomassReclaimerComponent component, ClimbedOnEvent args)
private void OnClimbedOn(EntityUid uid, BiomassReclaimerComponent component, ref ClimbedOnEvent args)
{
if (!CanGib(uid, args.Climber, component))
{

View File

@@ -7,7 +7,6 @@ using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Climbing;
using Content.Server.Medical.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.EntitySystems;
@@ -32,6 +31,7 @@ using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Timing;
using Content.Server.Temperature.Components;
using Content.Shared.Climbing.Systems;
namespace Content.Server.Medical;

View File

@@ -1,4 +1,3 @@
using Content.Server.Climbing;
using Content.Server.Cloning;
using Content.Server.Medical.Components;
using Content.Shared.Destructible;
@@ -13,6 +12,7 @@ using Content.Server.DeviceLinking.Systems;
using Content.Shared.DeviceLinking.Events;
using Content.Server.Power.EntitySystems;
using Content.Shared.Body.Components;
using Content.Shared.Climbing.Systems;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Robust.Server.Containers;