Blood (#507)
* - tweak: Nerf spear. * - tweak: Blood bolt barrage. * - add: Cult stuff. * - fix: Cult fixes. * - remove: Garbage. * - fix: Multiple pylons. * - fix: Pylon placement fix. * - add: Lots of cult stuff.
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@@ -20,6 +20,7 @@ using Content.Shared.Damage.ForceSay;
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using Content.Shared.Input;
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using Content.Shared.Radio;
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using Content.Shared._White;
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using Content.Shared._White.Cult.Components;
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using Content.Shared._White.Utils;
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using Content.Shared._White.Cult.Systems;
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using Robust.Client.Graphics;
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@@ -235,8 +236,8 @@ public sealed class ChatUIController : UIController
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_input.SetInputCommand(ContentKeyFunctions.CycleChatChannelBackward,
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InputCmdHandler.FromDelegate(_ => CycleChatChannel(false)));
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SubscribeLocalEvent<ChangelingUserStart>(OnUpdateChangelingChat);
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// WD EDIT
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SubscribeLocalEvent<ChangelingUserStart>(OnUpdateChangelingChat);
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SubscribeLocalEvent<EventCultistComponentState>(OnUpdateCultState);
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// WD EDIT END
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@@ -563,7 +564,7 @@ public sealed class ChatUIController : UIController
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// WD EDIT
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var localEnt = _player.LocalEntity;
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if (_entities.HasComponent<CultistComponent>(localEnt))
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if (_entities.HasComponent<CultistComponent>(localEnt) || _entities.HasComponent<ConstructComponent>(localEnt))
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{
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FilterableChannels |= ChatChannel.Cult;
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CanSendChannels |= ChatSelectChannel.Cult;
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