Make devastation the only explosion type that removes tiles entirely (#1612)

* Make light and heavy explosions not destroy tiles to space

* Change welding fuel tank and grenade explosion values
This commit is contained in:
DrSmugleaf
2020-08-08 18:14:22 +02:00
committed by GitHub
parent 9681907006
commit ee14d67756
3 changed files with 21 additions and 25 deletions

View File

@@ -9,9 +9,9 @@
- type: Icon
texture: Constructible/Misc/weldtank.png
- type: Explosive
devastationRange: 1
devastationRange: 0
heavyImpactRange: 2
lightImpactRange: 4
lightImpactRange: 6
flashRange: 5
- type: Solution
contents:

View File

@@ -17,9 +17,9 @@
- type: OnUseTimerTrigger
delay: 3.5
- type: Explosive
devastationRange: 1
heavyImpactRange: 3
lightImpactRange: 5
devastationRange: 0
heavyImpactRange: 2
lightImpactRange: 4
flashRange: 7
- type: Damageable
- type: Destructible