Make devastation the only explosion type that removes tiles entirely (#1612)
* Make light and heavy explosions not destroy tiles to space * Change welding fuel tank and grenade explosion values
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@@ -9,9 +9,9 @@
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- type: Icon
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texture: Constructible/Misc/weldtank.png
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- type: Explosive
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devastationRange: 1
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devastationRange: 0
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heavyImpactRange: 2
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lightImpactRange: 4
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lightImpactRange: 6
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flashRange: 5
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- type: Solution
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contents:
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@@ -17,9 +17,9 @@
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- type: OnUseTimerTrigger
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delay: 3.5
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- type: Explosive
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devastationRange: 1
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heavyImpactRange: 3
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lightImpactRange: 5
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devastationRange: 0
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heavyImpactRange: 2
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lightImpactRange: 4
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flashRange: 7
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- type: Damageable
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- type: Destructible
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