Self-attack nerfs (#17845)
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@@ -103,7 +103,7 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
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}
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// If it's an unarmed attack then do a disarm
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if (weaponUid == entity)
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if (weapon.AltDisarm && weaponUid == entity)
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{
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EntityUid? target = null;
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@@ -128,7 +128,7 @@ public sealed partial class MeleeWeaponSystem : SharedMeleeWeaponSystem
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return;
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}
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// Otherwise do heavy attack if it's a weapon.
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// Otherwise do heavy attack.
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// Start a windup
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if (weapon.WindUpStart == null)
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