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@@ -274,13 +274,21 @@ namespace Content.Server.GameTicking
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}
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// Finish
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var antag = mind.AllRoles.Any(role => role.Antagonist);
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var playerIcName = string.Empty;
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if (mind.CharacterName != null)
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playerIcName = mind.CharacterName;
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else if (mind.CurrentEntity != null)
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playerIcName = IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(mind.CurrentEntity.Uid).EntityName;
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var playerEndRoundInfo = new RoundEndMessageEvent.RoundEndPlayerInfo()
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{
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// Note that contentPlayerData?.Name sticks around after the player is disconnected.
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// This is as opposed to ply?.Name which doesn't.
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PlayerOOCName = contentPlayerData?.Name ?? "(IMPOSSIBLE: REGISTERED MIND WITH NO OWNER)",
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// Character name takes precedence over current entity name
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PlayerICName = mind.CharacterName ?? mind.CurrentEntity?.Name,
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PlayerICName = playerIcName,
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Role = antag
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? mind.AllRoles.First(role => role.Antagonist).Name
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: mind.AllRoles.FirstOrDefault()?.Name ?? Loc.GetString("game-ticker-unknown-role"),
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@@ -190,7 +190,7 @@ namespace Content.Server.GameTicking
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newMind.AddRole(new ObserverRole(newMind));
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var mob = SpawnObserverMob();
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mob.Name = name;
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IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(mob.Uid).EntityName = name;
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var ghost = IoCManager.Resolve<IEntityManager>().GetComponent<GhostComponent>(mob.Uid);
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EntitySystem.Get<SharedGhostSystem>().SetCanReturnToBody(ghost, false);
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newMind.TransferTo(mob.Uid);
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@@ -214,7 +214,7 @@ namespace Content.Server.GameTicking
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if (profile != null)
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{
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EntitySystem.Get<SharedHumanoidAppearanceSystem>().UpdateFromProfile(entity.Uid, profile);
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entity.Name = profile.Name;
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IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(entity.Uid).EntityName = profile.Name;
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}
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return entity;
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@@ -78,9 +78,9 @@ namespace Content.Server.GameTicking.Presets
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// If all else fails, it'll default to the default entity prototype name, "observer".
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// However, that should rarely happen.
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if(!string.IsNullOrWhiteSpace(mind.CharacterName))
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ghost.Name = mind.CharacterName;
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IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(ghost.Uid).EntityName = mind.CharacterName;
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else if (!string.IsNullOrWhiteSpace(mind.Session?.Name))
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ghost.Name = mind.Session.Name;
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IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(ghost.Uid).EntityName = mind.Session.Name;
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var ghostComponent = IoCManager.Resolve<IEntityManager>().GetComponent<GhostComponent>(ghost.Uid);
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@@ -111,12 +111,12 @@ namespace Content.Server.GameTicking.Presets
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_entityManager.EntitySysManager.GetEntitySystem<UplinkSystem>()
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.AddUplink(mind.OwnedEntity, uplinkAccount, newPDA);
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_allOriginalNames[uplinkAccount] = mind.OwnedEntity.Name;
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_allOriginalNames[uplinkAccount] = IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(mind.OwnedEntity.Uid).EntityName;
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// The PDA needs to be marked with the correct owner.
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var pda = IoCManager.Resolve<IEntityManager>().GetComponent<PDAComponent>(newPDA.Uid);
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_entityManager.EntitySysManager.GetEntitySystem<PDASystem>()
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.SetOwner(pda, mind.OwnedEntity.Name);
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.SetOwner(pda, IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(mind.OwnedEntity.Uid).EntityName);
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IoCManager.Resolve<IEntityManager>().AddComponent<TraitorDeathMatchReliableOwnerTagComponent>(newPDA).UserId = mind.UserId;
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}
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