SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
Most methods on EntityEventBus now require callers to specify the source (Local or Network) of the events.
This commit is contained in:
@@ -333,7 +333,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
private void InteractionActivate(IEntity user, IEntity used)
|
||||
{
|
||||
var activateMsg = new ActivateInWorldMessage(user, used);
|
||||
RaiseEvent(activateMsg);
|
||||
RaiseLocalEvent(activateMsg);
|
||||
if (activateMsg.Handled)
|
||||
{
|
||||
return;
|
||||
@@ -509,7 +509,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
private void InteractAfterAttack(IEntity user, IEntity weapon, GridCoordinates clickLocation)
|
||||
{
|
||||
var message = new AfterAttackMessage(user, weapon, null, clickLocation);
|
||||
RaiseEvent(message);
|
||||
RaiseLocalEvent(message);
|
||||
if (message.Handled)
|
||||
{
|
||||
return;
|
||||
@@ -531,7 +531,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
public void Interaction(IEntity user, IEntity weapon, IEntity attacked, GridCoordinates clickLocation)
|
||||
{
|
||||
var attackMsg = new AttackByMessage(user, weapon, attacked, clickLocation);
|
||||
RaiseEvent(attackMsg);
|
||||
RaiseLocalEvent(attackMsg);
|
||||
if (attackMsg.Handled)
|
||||
{
|
||||
return;
|
||||
@@ -553,7 +553,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
|
||||
var afterAtkMsg = new AfterAttackMessage(user, weapon, attacked, clickLocation);
|
||||
RaiseEvent(afterAtkMsg);
|
||||
RaiseLocalEvent(afterAtkMsg);
|
||||
if (afterAtkMsg.Handled)
|
||||
{
|
||||
return;
|
||||
@@ -579,7 +579,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
public void Interaction(IEntity user, IEntity attacked)
|
||||
{
|
||||
var message = new AttackHandMessage(user, attacked);
|
||||
RaiseEvent(message);
|
||||
RaiseLocalEvent(message);
|
||||
if (message.Handled)
|
||||
{
|
||||
return;
|
||||
@@ -630,7 +630,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
|
||||
var useMsg = new UseInHandMessage(user, used);
|
||||
RaiseEvent(useMsg);
|
||||
RaiseLocalEvent(useMsg);
|
||||
if (useMsg.Handled)
|
||||
{
|
||||
return;
|
||||
@@ -668,7 +668,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
public void ThrownInteraction(IEntity user, IEntity thrown)
|
||||
{
|
||||
var throwMsg = new ThrownMessage(user, thrown);
|
||||
RaiseEvent(throwMsg);
|
||||
RaiseLocalEvent(throwMsg);
|
||||
if (throwMsg.Handled)
|
||||
{
|
||||
return;
|
||||
@@ -690,7 +690,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
public void LandInteraction(IEntity user, IEntity landing, GridCoordinates landLocation)
|
||||
{
|
||||
var landMsg = new LandMessage(user, landing, landLocation);
|
||||
RaiseEvent(landMsg);
|
||||
RaiseLocalEvent(landMsg);
|
||||
if (landMsg.Handled)
|
||||
{
|
||||
return;
|
||||
@@ -724,7 +724,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
public void DroppedInteraction(IEntity user, IEntity item)
|
||||
{
|
||||
var dropMsg = new DroppedMessage(user, item);
|
||||
RaiseEvent(dropMsg);
|
||||
RaiseLocalEvent(dropMsg);
|
||||
if (dropMsg.Handled)
|
||||
{
|
||||
return;
|
||||
@@ -746,7 +746,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
public void HandSelectedInteraction(IEntity user, IEntity item)
|
||||
{
|
||||
var handSelectedMsg = new HandSelectedMessage(user, item);
|
||||
RaiseEvent(handSelectedMsg);
|
||||
RaiseLocalEvent(handSelectedMsg);
|
||||
if (handSelectedMsg.Handled)
|
||||
{
|
||||
return;
|
||||
@@ -768,7 +768,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
public void HandDeselectedInteraction(IEntity user, IEntity item)
|
||||
{
|
||||
var handDeselectedMsg = new HandDeselectedMessage(user, item);
|
||||
RaiseEvent(handDeselectedMsg);
|
||||
RaiseLocalEvent(handDeselectedMsg);
|
||||
if (handDeselectedMsg.Handled)
|
||||
{
|
||||
return;
|
||||
@@ -791,7 +791,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
public void RangedInteraction(IEntity user, IEntity weapon, IEntity attacked, GridCoordinates clickLocation)
|
||||
{
|
||||
var rangedMsg = new RangedAttackMessage(user, weapon, attacked, clickLocation);
|
||||
RaiseEvent(rangedMsg);
|
||||
RaiseLocalEvent(rangedMsg);
|
||||
if (rangedMsg.Handled)
|
||||
return;
|
||||
|
||||
@@ -812,7 +812,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
}
|
||||
|
||||
var afterAtkMsg = new AfterAttackMessage(user, weapon, attacked, clickLocation);
|
||||
RaiseEvent(afterAtkMsg);
|
||||
RaiseLocalEvent(afterAtkMsg);
|
||||
if (afterAtkMsg.Handled)
|
||||
return;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user