Limit atmos device rates (#6533)

This commit is contained in:
Leon Friedrich
2022-03-01 03:39:30 +13:00
committed by GitHub
parent ffed5eec81
commit ee7d0440f3
20 changed files with 220 additions and 116 deletions

View File

@@ -1,7 +1,4 @@
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Binary.Components
{
@@ -28,6 +25,7 @@ namespace Content.Server.Atmos.Piping.Binary.Components
public string OutletName { get; set; } = "outlet";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("targetPressure")]
public float TargetPressure { get; set; } = Atmospherics.OneAtmosphere;
}
}

View File

@@ -1,7 +1,4 @@
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Binary.Components
{
@@ -20,6 +17,14 @@ namespace Content.Server.Atmos.Piping.Binary.Components
public string OutletName { get; set; } = "outlet";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("targetPressure")]
public float TargetPressure { get; set; } = Atmospherics.OneAtmosphere;
/// <summary>
/// Max pressure of the target gas (NOT relative to source).
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("maxTargetPressure")]
public float MaxTargetPressure = Atmospherics.MaxOutputPressure;
}
}

View File

@@ -1,7 +1,4 @@
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Atmos.Piping.Binary.Components
{
@@ -23,8 +20,13 @@ namespace Content.Server.Atmos.Piping.Binary.Components
public string OutletName { get; set; } = "outlet";
[ViewVariables(VVAccess.ReadWrite)]
[DataField("transferRate")]
public float TransferRate { get; set; } = Atmospherics.MaxTransferRate;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("maxTransferRate")]
public float MaxTransferRate { get; set; } = Atmospherics.MaxTransferRate;
[DataField("leakRatio")]
public float LeakRatio { get; set; } = 0.1f;
@@ -32,9 +34,9 @@ namespace Content.Server.Atmos.Piping.Binary.Components
public float LowerThreshold { get; set; } = 0.01f;
[DataField("higherThreshold")]
public float HigherThreshold { get; set; } = 9000f;
public float HigherThreshold { get; set; } = 2 * Atmospherics.MaxOutputPressure;
[DataField("overclockThreshold")]
public float OverclockThreshold { get; set; } = 1000f;
public float OverclockThreshold { get; set; } = 1000;
}
}

View File

@@ -14,10 +14,6 @@ using Content.Shared.Interaction;
using Content.Shared.Popups;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
namespace Content.Server.Atmos.Piping.Binary.EntitySystems
{
@@ -62,7 +58,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
|| !nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet)
|| !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet))
{
appearance?.SetData(PressurePumpVisuals.Enabled, false);
appearance?.SetData(PumpVisuals.Enabled, false);
return;
}
@@ -70,13 +66,13 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
if (MathHelper.CloseToPercent(pump.TargetPressure, outputStartingPressure))
{
appearance?.SetData(PressurePumpVisuals.Enabled, false);
appearance?.SetData(PumpVisuals.Enabled, false);
return; // No need to pump gas if target has been reached.
}
if (inlet.Air.TotalMoles > 0 && inlet.Air.Temperature > 0)
{
appearance?.SetData(PressurePumpVisuals.Enabled, true);
appearance?.SetData(PumpVisuals.Enabled, true);
// We calculate the necessary moles to transfer using our good ol' friend PV=nRT.
var pressureDelta = pump.TargetPressure - outputStartingPressure;
@@ -91,7 +87,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
{
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
{
appearance.SetData(PressurePumpVisuals.Enabled, false);
appearance.SetData(PumpVisuals.Enabled, false);
}
}

View File

@@ -1,11 +1,10 @@
using System;
using Content.Server.Administration.Logs;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Binary.Components;
using Content.Server.Atmos.Piping.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Database;
using Content.Shared.Examine;
@@ -13,9 +12,6 @@ using Content.Shared.Interaction;
using Content.Shared.Popups;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
namespace Content.Server.Atmos.Piping.Binary.EntitySystems
@@ -54,18 +50,17 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
private void OnVolumePumpUpdated(EntityUid uid, GasVolumePumpComponent pump, AtmosDeviceUpdateEvent args)
{
if (!pump.Enabled)
return;
TryComp(uid, out AppearanceComponent? appearance);
if (!EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer))
return;
if (!EntityManager.TryGetComponent(uid, out AtmosDeviceComponent? device))
return;
if (!nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet)
if (!pump.Enabled
|| !TryComp(uid, out NodeContainerComponent? nodeContainer)
|| !TryComp(uid, out AtmosDeviceComponent? device)
|| !nodeContainer.TryGetNode(pump.InletName, out PipeNode? inlet)
|| !nodeContainer.TryGetNode(pump.OutletName, out PipeNode? outlet))
{
appearance?.SetData(PumpVisuals.Enabled, false);
return;
}
var inputStartingPressure = inlet.Air.Pressure;
var outputStartingPressure = outlet.Air.Pressure;
@@ -78,6 +73,8 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
if ((outputStartingPressure - inputStartingPressure > pump.OverclockThreshold) && pump.Overclocked)
return;
appearance?.SetData(PumpVisuals.Enabled, true);
// We multiply the transfer rate in L/s by the seconds passed since the last process to get the liters.
var transferRatio = (float)(pump.TransferRate * (_gameTiming.CurTime - device.LastProcess).TotalSeconds) / inlet.Air.Volume;
@@ -126,7 +123,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
private void OnTransferRateChangeMessage(EntityUid uid, GasVolumePumpComponent pump, GasVolumePumpChangeTransferRateMessage args)
{
pump.TransferRate = Math.Clamp(args.TransferRate, 0f, Atmospherics.MaxTransferRate);
pump.TransferRate = Math.Clamp(args.TransferRate, 0f, pump.MaxTransferRate);
_adminLogSystem.Add(LogType.AtmosVolumeChanged, LogImpact.Medium,
$"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the transfer rate on {ToPrettyString(uid):device} to {args.TransferRate}");
DirtyUI(uid, pump);