Limit atmos device rates (#6533)
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@@ -1,9 +1,4 @@
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using System;
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using Content.Server.Atmos.Piping.Trinary.EntitySystems;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Piping.Trinary.Components
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{
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@@ -26,8 +21,13 @@ namespace Content.Server.Atmos.Piping.Trinary.Components
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public string OutletName { get; set; } = "outlet";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("transferRate")]
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public float TransferRate { get; set; } = Atmospherics.MaxTransferRate;
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[DataField("maxTransferRate")]
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public float MaxTransferRate { get; set; } = Atmospherics.MaxTransferRate;
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[ViewVariables(VVAccess.ReadWrite)]
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public Gas? FilteredGas { get; set; }
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}
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@@ -23,8 +23,13 @@ namespace Content.Server.Atmos.Piping.Trinary.Components
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public string OutletName = "outlet";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("targetPressure")]
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public float TargetPressure = Atmospherics.OneAtmosphere;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("maxTargetPressure")]
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public float MaxTargetPressure = Atmospherics.MaxOutputPressure;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("inletOneConcentration")]
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public float InletOneConcentration = 0.5f;
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@@ -138,7 +138,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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private void OnTransferRateChangeMessage(EntityUid uid, GasFilterComponent filter, GasFilterChangeRateMessage args)
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{
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filter.TransferRate = Math.Clamp(args.Rate, 0f, Atmospherics.MaxTransferRate);
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filter.TransferRate = Math.Clamp(args.Rate, 0f, filter.MaxTransferRate);
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_adminLogSystem.Add(LogType.AtmosVolumeChanged, LogImpact.Medium,
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$"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the transfer rate on {ToPrettyString(uid):device} to {args.Rate}");
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DirtyUI(uid, filter);
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@@ -173,7 +173,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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private void OnOutputPressureChangeMessage(EntityUid uid, GasMixerComponent mixer, GasMixerChangeOutputPressureMessage args)
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{
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mixer.TargetPressure = Math.Clamp(args.Pressure, 0f, Atmospherics.MaxOutputPressure);
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mixer.TargetPressure = Math.Clamp(args.Pressure, 0f, mixer.MaxTargetPressure);
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_adminLogSystem.Add(LogType.AtmosPressureChanged, LogImpact.Medium,
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$"{ToPrettyString(args.Session.AttachedEntity!.Value):player} set the pressure on {ToPrettyString(uid):device} to {args.Pressure}kPa");
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DirtyUI(uid, mixer);
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