Adds even more important Admin Logging (#10268)
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@@ -1,8 +1,11 @@
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using System.Linq;
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using Content.Server.Access.Systems;
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using Content.Server.Administration.Logs;
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using Content.Server.UserInterface;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Database;
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using Robust.Server.GameObjects;
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namespace Content.Server.Access.Components
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@@ -12,6 +15,7 @@ namespace Content.Server.Access.Components
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public sealed class IdCardConsoleComponent : SharedIdCardConsoleComponent
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(IdCardConsoleUiKey.Key);
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@@ -26,6 +30,7 @@ namespace Content.Server.Access.Components
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{
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UserInterface.OnReceiveMessage += OnUiReceiveMessage;
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}
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}
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private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
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@@ -38,7 +43,7 @@ namespace Content.Server.Access.Components
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switch (obj.Message)
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{
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case WriteToTargetIdMessage msg:
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TryWriteToTargetId(msg.FullName, msg.JobTitle, msg.AccessList);
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TryWriteToTargetId(msg.FullName, msg.JobTitle, msg.AccessList, player);
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UpdateUserInterface();
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break;
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}
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@@ -60,17 +65,17 @@ namespace Content.Server.Access.Components
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}
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/// <summary>
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/// Called when the "Submit" button in the UI gets pressed.
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/// Called whenever an access button is pressed, adding or removing that access from the target ID card.
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/// Writes data passed from the UI into the ID stored in <see cref="TargetIdSlot"/>, if present.
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/// </summary>
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private void TryWriteToTargetId(string newFullName, string newJobTitle, List<string> newAccessList)
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private void TryWriteToTargetId(string newFullName, string newJobTitle, List<string> newAccessList, EntityUid player)
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{
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if (TargetIdSlot.Item is not {Valid: true} targetIdEntity || !PrivilegedIdIsAuthorized())
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return;
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var cardSystem = EntitySystem.Get<IdCardSystem>();
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cardSystem.TryChangeFullName(targetIdEntity, newFullName);
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cardSystem.TryChangeJobTitle(targetIdEntity, newJobTitle);
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cardSystem.TryChangeFullName(targetIdEntity, newFullName, player: player);
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cardSystem.TryChangeJobTitle(targetIdEntity, newJobTitle, player: player);
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if (!newAccessList.TrueForAll(x => AccessLevels.Contains(x)))
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{
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@@ -80,6 +85,12 @@ namespace Content.Server.Access.Components
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var accessSystem = EntitySystem.Get<AccessSystem>();
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accessSystem.TrySetTags(targetIdEntity, newAccessList);
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/*TODO: ECS IdCardConsoleComponent and then log on card ejection, together with the save.
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This current implementation is pretty shit as it logs 27 entries (27 lines) if someone decides to give themselves AA*/
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_adminLogger.Add(LogType.Action, LogImpact.Medium,
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$"{_entities.ToPrettyString(player):player} has modified {_entities.ToPrettyString(targetIdEntity):entity} with the following accesses: [{string.Join(", ", newAccessList)}]");
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}
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public void UpdateUserInterface()
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