Adds even more important Admin Logging (#10268)
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@@ -1,8 +1,10 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Construction.Components;
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using Content.Server.DoAfter;
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using Content.Shared.Construction;
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using Content.Shared.Construction.EntitySystems;
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using Content.Shared.Construction.Steps;
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using Content.Shared.Database;
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using Content.Shared.Interaction;
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using Robust.Shared.Containers;
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@@ -10,6 +12,8 @@ namespace Content.Server.Construction
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{
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public sealed partial class ConstructionSystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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private readonly HashSet<EntityUid> _constructionUpdateQueue = new();
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private void InitializeInteractions()
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@@ -38,7 +42,7 @@ namespace Content.Server.Construction
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/// <remarks>When <see cref="validation"/> is true, this method will simply return whether the interaction
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/// would be handled by the entity or not. It essentially becomes a pure method that modifies nothing.</remarks>
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/// <returns>The result of this interaction with the entity.</returns>
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private HandleResult HandleEvent(EntityUid uid, object ev, bool validation, ConstructionComponent? construction = null)
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private HandleResult HandleEvent(EntityUid uid, object ev, bool validation, ConstructionComponent? construction = null, InteractUsingEvent? args = null)
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{
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if (!Resolve(uid, ref construction))
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return HandleResult.False;
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@@ -160,6 +164,9 @@ namespace Content.Server.Construction
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// We change the node now.
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ChangeNode(uid, user, edge.Target, true, construction);
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if (ev is ConstructionDoAfterComplete event1 && event1.WrappedEvent is InteractUsingEvent event2)
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_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{ToPrettyString(event2.User):player} changed {ToPrettyString(uid):entity}'s node to {edge.Target}");
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}
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return HandleResult.True;
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