Unify Content's EntitySystem logging (#26216)
Use Log with generated sawmill name rather than explicitly named one for all non rule-based Content EntitySystems.
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@@ -1,4 +1,4 @@
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using System.Linq;
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using System.Linq;
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using Content.Server.DeviceNetwork.Components;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Components;
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@@ -12,8 +12,6 @@ namespace Content.Server.DeviceNetwork.Systems;
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[UsedImplicitly]
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public sealed class DeviceListSystem : SharedDeviceListSystem
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{
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private ISawmill _sawmill = default!;
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[Dependency] private readonly NetworkConfiguratorSystem _configurator = default!;
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public override void Initialize()
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@@ -23,7 +21,6 @@ public sealed class DeviceListSystem : SharedDeviceListSystem
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SubscribeLocalEvent<DeviceListComponent, BeforeBroadcastAttemptEvent>(OnBeforeBroadcast);
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SubscribeLocalEvent<DeviceListComponent, BeforePacketSentEvent>(OnBeforePacketSent);
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SubscribeLocalEvent<BeforeSaveEvent>(OnMapSave);
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_sawmill = Logger.GetSawmill("devicelist");
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}
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private void OnShutdown(EntityUid uid, DeviceListComponent component, ComponentShutdown args)
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@@ -154,7 +151,7 @@ public sealed class DeviceListSystem : SharedDeviceListSystem
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// TODO full game saves.
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// when full saves are supported, this should instead add data to the BeforeSaveEvent informing the
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// saving system that this map (or null-space entity) also needs to be included in the save.
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_sawmill.Error(
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Log.Error(
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$"Saving a device list ({ToPrettyString(uid)}) that has a reference to an entity on another map ({ToPrettyString(ent)}). Removing entity from list.");
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}
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