Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -8,8 +8,6 @@ using Content.Server.Mind.Components;
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using Content.Server.MachineLinking.System;
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using Content.Server.MachineLinking.Events;
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using Content.Server.UserInterface;
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using Content.Server.MobState;
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using Content.Shared.MobState.Components;
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using Content.Server.Power.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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@@ -17,6 +15,8 @@ using Content.Shared.Cloning.CloningConsole;
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using Content.Shared.Cloning;
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using Content.Shared.MachineLinking.Events;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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namespace Content.Server.Cloning
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{
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@@ -12,7 +12,6 @@ using Content.Server.EUI;
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using Content.Server.Humanoid;
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using Content.Server.MachineLinking.System;
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using Content.Server.MachineLinking.Events;
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using Content.Server.MobState;
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using Content.Shared.Chemistry.Components;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Chat.Systems;
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@@ -22,6 +21,7 @@ using Content.Server.Stack;
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using Content.Server.Jobs;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Mobs.Systems;
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using Robust.Server.GameObjects;
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using Robust.Server.Containers;
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using Robust.Server.Player;
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