Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -3,7 +3,6 @@ using Content.Server.Body.Systems;
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using Content.Server.Chat.Systems;
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using Content.Server.Disease.Components;
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using Content.Server.DoAfter;
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using Content.Server.MobState;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Server.Popups;
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using Content.Shared.Clothing.Components;
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@@ -16,7 +15,8 @@ using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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using Content.Shared.MobState.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Rejuvenate;
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using Robust.Shared.Audio;
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using Robust.Server.GameObjects;
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