Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -1,5 +1,4 @@
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using System.Threading;
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using Content.Shared.MobState.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Audio;
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using Content.Shared.Jittering;
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@@ -10,7 +9,6 @@ using Content.Shared.Nutrition.Components;
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using Content.Shared.Administration.Logs;
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using Content.Shared.CCVar;
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using Content.Shared.Database;
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using Content.Server.MobState;
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using Content.Server.Power.Components;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Body.Components;
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@@ -21,6 +19,8 @@ using Content.Server.Materials;
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using Content.Server.Mind.Components;
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using Content.Shared.Humanoid;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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using Robust.Shared.Random;
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using Robust.Shared.Configuration;
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