Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
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@@ -2,8 +2,8 @@
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using Content.Shared.Disposal.Components;
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using Content.Shared.DragDrop;
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using Content.Shared.Item;
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using Content.Shared.MobState.Components;
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using Content.Shared.MobState.EntitySystems;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using Robust.Shared.Physics.Components;
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@@ -16,7 +16,7 @@ namespace Content.Shared.Disposal
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public abstract class SharedDisposalUnitSystem : EntitySystem
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{
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[Dependency] protected readonly IGameTiming GameTiming = default!;
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[Dependency] private readonly SharedMobStateSystem _mobState = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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protected static TimeSpan ExitAttemptDelay = TimeSpan.FromSeconds(0.5);
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