Add health bar overlays for eye equipment (#21980)

* PR 1

* fix an error with health bar overlay (#1292)

* Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566)

* [1612] change ShowHealthBarsComponent's DamageContainer field to a list (#1662)

* fix build

* no crit entities from not updating

* cleanup

* namespace

* undu irrelevant changes

* undo icon change

* make health bar 1 px taller and icon 1 px shorter

* fix medibot

* fix comment

* don't show health bar ratio when in crit

* fix build

* put the crit bar back

* don't render healthbars for mobs that are in containers

* draw more boxes without the background sprite

* fine status icon for all bio mobs

* add wacky mandatory things

* attempt 2

* whoops wrong file

* cool, this works too

* move null check to top

* only 1 init

* security huds

* remove shader

* fix build after cleanup

* slight cleanup

* little more cleanup

* Remove clothing grant component system

* security HUD now shows a job icon on entities with a body

* remove sec stuff and do similar changes to split off PR + remove unused comp

* process comments

* don't return

* update to ComponentAddedOverlaySystemBase

* no cache

* colors and not rendering out of sight

* touch ups

* fix build & cleanup

* undo

* remove shader from icons

* process comments

* documentation

* fix licence

* validate prototype id

* just use args

* rename method and append in method

* type

* just fucken delete the command

* space

* undo

* remove

* don't use LocalPlayer

* re-add showhealthbars command, but working

* rename icon lists and conform health icon code to the others

* space

* undo

* update command

* oops

---------

Co-authored-by: Rane <60792108+Elijahrane@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
PrPleGoo
2024-01-04 17:48:57 +01:00
committed by GitHub
parent a9b797a091
commit eed663e8b4
27 changed files with 468 additions and 361 deletions

View File

@@ -72,7 +72,7 @@ public abstract class EquipmentHudSystem<T> : EntitySystem where T : IComponent
private void OnPlayerDetached(LocalPlayerDetachedEvent args)
{
if (_player.LocalPlayer?.ControlledEntity == null)
if (_player.LocalSession?.AttachedEntity == null)
Deactivate();
}
@@ -93,17 +93,18 @@ public abstract class EquipmentHudSystem<T> : EntitySystem where T : IComponent
protected virtual void OnRefreshEquipmentHud(EntityUid uid, T component, InventoryRelayedEvent<RefreshEquipmentHudEvent<T>> args)
{
args.Args.Active = true;
OnRefreshComponentHud(uid, component, args.Args);
}
protected virtual void OnRefreshComponentHud(EntityUid uid, T component, RefreshEquipmentHudEvent<T> args)
{
args.Active = true;
args.Components.Add(component);
}
private void RefreshOverlay(EntityUid uid)
{
if (uid != _player.LocalPlayer?.ControlledEntity)
if (uid != _player.LocalSession?.AttachedEntity)
return;
var ev = new RefreshEquipmentHudEvent<T>(TargetSlots);