This reverts commit 1f6663912b.
This commit is contained in:
@@ -1,5 +1,4 @@
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using Content.Client.Parallax.Managers;
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using Content.Shared._Afterlight.ThirdDimension;
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using Content.Shared.CCVar;
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using Content.Shared.Parallax.Biomes;
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using Robust.Client.Graphics;
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@@ -20,7 +19,6 @@ public sealed class ParallaxOverlay : Overlay
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IParallaxManager _manager = default!;
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private readonly ParallaxSystem _parallax;
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private readonly SharedZLevelSystem _zlevel = default!;
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public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowWorld;
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@@ -29,12 +27,11 @@ public sealed class ParallaxOverlay : Overlay
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ZIndex = ParallaxSystem.ParallaxZIndex;
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IoCManager.InjectDependencies(this);
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_parallax = _entManager.System<ParallaxSystem>();
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_zlevel = _entManager.System<SharedZLevelSystem>();
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}
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protected override bool BeforeDraw(in OverlayDrawArgs args)
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{
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if (args.MapId == MapId.Nullspace || _entManager.HasComponent<BiomeComponent>(_mapManager.GetMapEntityId(args.MapId)) || _zlevel.MapBelow[(int)args.MapId] != null)
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if (args.MapId == MapId.Nullspace || _entManager.HasComponent<BiomeComponent>(_mapManager.GetMapEntityId(args.MapId)))
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return false;
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return true;
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@@ -1,7 +1,5 @@
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using System.Linq;
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using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Systems.Gameplay;
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using Content.Shared._Afterlight.ThirdDimension;
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using Content.Shared.CCVar;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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@@ -79,28 +77,16 @@ public sealed class ViewportUIController : UIController
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base.FrameUpdate(e);
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Viewport.Viewport.Eye = _eyeManager.CurrentEye;
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// verify that the current eye is not "null". Fuck IEyeManager.
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var ent = _playerMan.LocalPlayer?.ControlledEntity;
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if (_entMan.TryGetComponent(ent, out ZViewComponent? view))
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{
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Viewport.Viewport.LowerEyes = view.DownViewEnts.Select(x =>
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{
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var eye = _entMan.GetComponent<EyeComponent>(x);
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eye.Rotation = _eyeManager.CurrentEye.Rotation;
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eye.DrawFov = false; // We're z leveling, no FoV.
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return eye.Eye!;
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}).ToArray();
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}
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if (_eyeManager.CurrentEye.Position != default || ent == null)
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return;
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_entMan.TryGetComponent(ent, out EyeComponent? eye);
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if (eye?.Eye == _eyeManager.CurrentEye
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&& _entMan.GetComponent<TransformComponent>(ent.Value).WorldPosition == default)
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return; // nothing to worry about, the player is just in null space... actually that is probably a problem?
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@@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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@@ -25,9 +24,7 @@ namespace Content.Client.Viewport
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// Internal viewport creation is deferred.
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private IClydeViewport? _viewport;
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private List<IClydeViewport> _lowerPorts = new();
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private IEye? _eye;
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private IEye[] _lowerEyes = new IEye[] {};
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private Vector2i _viewportSize;
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private int _curRenderScale;
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private ScalingViewportStretchMode _stretchMode = ScalingViewportStretchMode.Bilinear;
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@@ -53,27 +50,6 @@ namespace Content.Client.Viewport
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}
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}
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public IEye[] LowerEyes
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{
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get => _lowerEyes;
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set
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{
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var old = value;
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_lowerEyes = value;
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if (old.Length != value.Length)
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{
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InvalidateViewport();
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Logger.Debug("Eyes updated..");
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}
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foreach (var (eye, port) in _lowerEyes.Zip(_lowerPorts))
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{
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port.Eye = eye;
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}
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}
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}
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/// <summary>
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/// The size, in unscaled pixels, of the internal viewport.
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/// </summary>
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@@ -161,11 +137,6 @@ namespace Content.Client.Viewport
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_viewport!.Render();
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foreach (var viewport in _lowerPorts)
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{
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viewport.Render();
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}
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if (_queuedScreenshots.Count != 0)
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{
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var callbacks = _queuedScreenshots.ToArray();
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@@ -184,10 +155,6 @@ namespace Content.Client.Viewport
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var drawBox = GetDrawBox();
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var drawBoxGlobal = drawBox.Translated(GlobalPixelPosition);
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_viewport.RenderScreenOverlaysBelow(handle, this, drawBoxGlobal);
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foreach (var viewport in _lowerPorts.AsEnumerable().Reverse())
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{
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handle.DrawTextureRect(viewport.RenderTarget.Texture, drawBox);
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}
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handle.DrawTextureRect(_viewport.RenderTarget.Texture, drawBox);
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_viewport.RenderScreenOverlaysAbove(handle, this, drawBoxGlobal);
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}
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@@ -257,23 +224,6 @@ namespace Content.Client.Viewport
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{
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Filter = StretchMode == ScalingViewportStretchMode.Bilinear,
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});
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_viewport.ClearColor = Color.Blue.WithAlpha(0.02f);
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_lowerPorts.Clear();
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for (var i = 0; i < _lowerEyes.Length; i++)
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{
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_lowerPorts.Add(_clyde.CreateViewport(
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ViewportSize * renderScale,
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new TextureSampleParameters
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{
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Filter = StretchMode == ScalingViewportStretchMode.Bilinear,
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}));
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_lowerPorts[i].RenderScale = (renderScale, renderScale);
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_lowerPorts[i].ClearColor = Color.Blue.WithAlpha(0.02f);
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_lowerPorts[i].Eye = _lowerEyes[i];
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_lowerPorts[i].Eye!.Zoom = _lowerPorts[i].Eye!.Zoom * (1.02f + i * 0.02f);
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}
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_viewport.RenderScale = (renderScale, renderScale);
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@@ -291,11 +241,6 @@ namespace Content.Client.Viewport
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{
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_viewport?.Dispose();
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_viewport = null;
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foreach (var port in _lowerPorts)
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{
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port.Dispose();
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}
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_lowerPorts = new();
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}
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public MapCoordinates ScreenToMap(Vector2 coords)
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@@ -346,7 +291,7 @@ namespace Content.Client.Viewport
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private void EnsureViewportCreated()
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{
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if (_viewport == null || _lowerPorts.Count != _lowerEyes.Length)
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if (_viewport == null)
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{
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RegenerateViewport();
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}
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@@ -1,17 +0,0 @@
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using Content.Shared._Afterlight.ThirdDimension;
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using Robust.Shared.Map;
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namespace Content.Client.zlevels;
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public sealed class ZViewSystem : SharedZViewSystem
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{
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public override EntityUid SpawnViewEnt(EntityUid source, MapCoordinates loc)
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{
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throw new NotImplementedException();
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}
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public override bool CanSetup(EntityUid source)
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{
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return false;
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}
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}
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